Game-A-Week 1

Week 1 Topic: “You Are the Environment”

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The Dungeons & Dragons Players of Death Row

The first time Tony Ford played Dungeons & Dragons, he was a wiry Black kid who had never seen the inside of a prison. His mother, a police officer in Detroit, had quit the force and moved the family to West Texas. To Ford, it seemed like a different world. […] Link

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Jarret Drake - Graveyards of Exclusion: Archives, Prisons, and the Bounds of Belonging

Jarret Drake delivers the keynote address at the 44th annual Scholar and Feminist Conference, “The Politics and Ethics of the Archive.” Drawing connections between his work as an archivist to his work in prisions, Drake’s keynote, “Graveyards of Exclusion: Archives, Prisons, and the Bounds of Belong […]

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Architectural Experiments: Revolutions in Design (In-Person)

Great sounding class that aligns with some of my research interests, but I can’t take it due to teaching obligations. I would really like to be in a reading group that discussed Manfredo Tafuri, since I found him both one of the most interesting and the most chalenging of the writers I investigated.

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Studio Notes 1-15-24

It’s funny looking back at this blog for the last year or so and finding only really terse notes about school projects and the aftermath of school projects when there is obviously so much going on in the world. The violence and darkness that surrounds us can make us feel small and disempowered, but everyone is part of history, and we all move it together. A better world is, as they say, possible. There’s so much in my research that connects history to this present moment, but it’s also a path that seems to be taking me further and further from the actual act of making games. That’s fine, but the path i’ve been going feels like it would have benefitted from a different degree than a practice degree (I will admit that the Information Science class I took was really compelling). Right now I want to make things that connect me to people rather than isolate me further, and to do that I need to keep refining and experimenting in a game making practice.

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If We Were Allowed To Visit

screenshot of if we were allowed to visit

If We Were Allowed To Visit is an anthology of poems by Gemma Mahadeo rendered by Ian MacLarty.

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