I’ve expressed this to Jenna, but I want this project to get its look from its processes and materials. Obelisk was a weird project where I strained to make unity look like a 1 bit Mac with some kind of big monitor and great processor and it was obviously dishonest, the comments on the itch page that I asked for where obviously fake, there was a winking fakeness about it that came from not having the resources to just write a Taskmaker-style game in Pascal or whatever on an actual old Mac. It’s ok to straddle time periods and refer to things, but I think there’s a way do do it, even with humor involved, that honestly inherits an aesthetic from actual processes instead of straining to make something look like what it isn’t.

That’s why I am thinking about final pass on animated sprites with pencil on paper. It’s the aesthetic other than Atari 2600 art that I think about when I think about the time period this work is blooming from. I am also thinking about the feeling I will get from the software of the presentation layer, the processes I am learning and using now. The combination of the drawings and the software will result in something new that I arrive at, rather than something that I anticipate, mock up and then build. There’s a ‘materiality’ to software and a feel to interactions. If there’s a networked aspect to it that will have an effect. If it runs on low powered computers, that will have an effect. The choices in the software stack I use will have an effect.


Pencil animation is appealing because it’s one of two aesthetics that fits with my memories of childhood, but is it an honest representation of the process? I am much more comfortable animating in software these days and all of these animations are going to start on the computer (the little bits of placeholder animation I am working with right now I make in the iPad app Looom, which I love and work quickly in). Is finishing with pencil just adding a layer on top? is it important enough to keep, even if it’s covering for more computer-y looking Looom animation? I think that since it uses my eye- a redrawing, not an ‘effect’ or a layer of fake film stock damage or whatever, that it’s still an important step and not just a veneer that covers up a process. In effect I’m animating twice, rough work with software and then redrawing with pencil.