VR project with Ariel Uzal for UCLA DMA 252C Virtuality
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The show I just wrapped was kind of conceptually overloaded, but it was useful as a kind of high-level survey of the stuff I’m wrangling right now, and the goal was to find new ways to connect the tile art I’ve been doing, which is of the Dungeon Mode, to dungeons-as-mines, which was an underdeveloped chunk of my thesis writing that just kept blowing up as I would find more and more readings and more weird kismets piled up in my life related to it.
play.p5 has both sprites and animations that can be added to sprites. The sprite is what can be scaled, not the animation. Was able to remove the confusing push/pop scaling and positioning by directly positioning the sprites. Using sprites also alleviates the need to slow the frameDelay.
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