Changes since 1.1.5

  • simple messaging service for notifications
  • soldiers and pawns have debt that you inherit if you kill them
  • some preliminary work for flowers
  • very rudimentary ‘send you back to 0,0,0’ function when you get stuck in a locked territory that is supposed to walk you to the nearest unlocked tile, but doesn’t work yet
  • component to give npc’s pathfinding- soldiers now try to walk towards the player when the player is delinquent
  • lots of bug fixes, probably lots of new bugs introduced.

Next up

  • polish moving player out of locked territories
  • fix the flower cellular automata
  • possibly stairs, I have an idea that I think would work
  • picking up flowers and stairs if it’s not too much work