Thicket 1.1.2alpha is a little bit more game-like but definitely still an experimental space and not particularly fun. Thanks to James Curry, Nick Crockett and Alex Rickett for fielding my bumbling programming questions.
New Features:
- Randomly placed maze elements, player and npc
- Variable numbers of npc’s and players (you still need to adjust these numbers in Unity)
- Variable map size (adjust in unity)
- win and lose conditions (sort of)
Bugs:
- Game still randomly sticks and won’t allow a move
- When you lose it declares a win
Upcoming features:
- allow lines of sight to include obstacles so we can move them back down in the layer order, only exposing the ones within line of sight
- boost layer order of pieces in line of sight so animal heads aren’t clipped off by shadows
- add controls to attract screen for map size, number of npc’s, player’s and maybe win/lose conditions
- push chickens around
- test out npc scent trail following, not actually sure if it is working yet