This is the first numbered version of Obelisk

Version notes:

  • implemented the most rudimentary version of getting and putting blocks. This needs to be changed to a coroutine that waits till you walk to the target to get or put. There’s no getting or putting in obelisk stacks yet.
  • implemented the most basic version of some ui. need to make the get/put popup position at mouse click and wait for a confirmation click to execute, add a hover highlight to its text
  • implemented the crappiest version of sound. cloned obelisk gameobjects have a humming noise. This should be positional so it gets louder as you get closer and fades out outside of their territory