Added

  • Switches There’s now a switchable actor attribute that we are using for levers and trap-style pressure plates. These use either proximity or a “machine-id” attribute to activate actors like gates. switch_effects picks what target attributes are effected and switch_message sets the text feedback. The default lever and pressure plate actors are used by architect for some treasure room variation but this needs lots of testing.
  • New Maze Generator (see in progress) Trying a more Brogue-like approach than the previous “digger” type, needs testing.

Fixed

  • bug where dead actors became visible again after leaving and reentering the viewport
  • blinking to an invalid spot goes as far as it can now instead of failing in an ugly way
  • torch light appears same turn they are lit
  • burning condition displays correctly now