How do we build personally and communally meaningful spaces out of the termite mounds of ephemeral trash, data, symbols and software that form the sometimes invisible, seemingly impenetrable walls of our world?

I’ve been learning to build games as a place to deconstruct notions of software as barrier. In parallel to this practice I’ve been studying a history of games and the discourse around them. No aspect of videogames is unique among artforms, but the radical variability in modes of game world and self apprehension that games afford pose unique opportunities that I believe can change how we view the world. Games are not separate from, but rather interwoven with the material, social, political and economic world, and they can serve as a laboratory for retopologizing those worlds.

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