There’s a date for a show at MoHA- the 29th of next month. I am anxious because the thing that is eating up the most time is this Roguelike game that I have packaged up in an electron app with a bunch of processing sketches. It’s the thing I’m always posting about, and it would be nice to show off in some form but I think I have to make a hard decision to cut it right now. As always! The thing I worked the hardest on needs to go… Because it’s a new game it’s the most brittle and buggy part. I’m sinking more and more time into working on it, but I feel like it’s shit-or-get-off-the-pot-time and I should take it out of what I’m showing, or at the very least, remove it from the stack of processing sketches that I plan on projecting, since it’s a point of failure. It has a zero player mode that was turned on for this projection version and it isn’t very clever, gets stuck a lot, etc. Was it really conceptually that important to this show? Or was it just a thing I worked on a lot and have sunk cost in? If it isn’t that conceptually important, is it fun enough that it would be a draw to the space? Or does it just look cool in screenshots? Can I do something else with it? What if I took a fuckton of screenshots of it generating levels and played them really fast with some narration? That would still be putting it to use and communicating what was hard to do in the experiment without leaving it as this raw point of failure due to lack of testing and debugging.
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Great talk about overlap between procedural narratives in games and in reality television (Something I’m sure Doug Wilson would dig as much as I did.)
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More ➜By Severija Inčirauskaitė, 2017-2019. More of her work here. Embroidery by Severija Inčirauskaitė-Kriaunevičienė, via thisiscolossal. […] [Link](https://text-mode.org/?s=severija incirauskaite)
This is project start for Didaktik Gama, a videogame installation.
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More ➜Simple 3D printable noise makers. Use for fighting colonialism, fascism and unfair labor practices. Developed during the UCLA Graduate strike of 2022. More info here. […] Link