Feb 16, 2023
Some changes to Grotto from Saturday that I’m just now documenting here- Added the body parts UI area and changed the item interaction pattern- body part items can be equipped, all items in either section have a ‘x’ button that will drop them in the current room.
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Feb 7, 2023
The cheapo usb 5.1 audio interface I got only does surround sound through a bunch of 3.5 mm analog plugs, and the surround speakers at the lab are digital only (the interface has optical out but it only carries stereo).
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Feb 3, 2023
My current challenge is to find ways to connect Grotto to a gallery space for my final show. I’d like to avoid falling into the same pattern of “Thing projected on a wall” that you see at a lot of these shows. So far I have been concentrating on esp32 microcontrollers or headless raspberry pi’s that can get information from Grotto’s API. I’d like to use lights and sounds and weird tactile interfaces as much as possible.
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Jan 28, 2023
First big push to the staging server in 2023- 0.10.0 includes the first iteration of a graphics window for room maps and animations, using a combo of pixi.js, svelte-pixi, Tiled.app, and a new tiled-compatible version of what was previously called scratchbeam, that I am now calling grotto-paint.
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Dec 21, 2022
This is project start for Phantom Homeland, an art installation.
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