1. About
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  9. Posts (updated: 12/18/2019)
  10. Games
  11. ๐Ÿ”‘Keybase Profile
  12. Juegos Rancheros
  13. Karakasa Games
  14. Altar VI: Shapes (and Other Shapes)
  15. Thunderbeam
  16. Computer Chess
  17. friend.camp
  18. Tilde.town
  19. Susan Tyrrell
  20. Film Watchlist
  21. Voice Samples
  22. Category: "essays"
  23. Category: "juegos_rancheros"
  24. Category: "software"
  25. Category: "animation"
  26. Category: "vj"
  27. Category: "games"
  28. Category: "design"
  29. Category: "audio"
  30. Category: "videos"
  31. Category: "video"
  32. Category: "article"
  33. Tagged: "blog"
  34. Tagged: "comics"
  35. Tagged: "genre"
  36. Tagged: "culture"
  37. Tagged: "essays"
  38. Tagged: "games"
  39. Tagged: "juegos rancheros"
  40. Tagged: "fantastic arcade"
  41. Tagged: "me"
  42. Tagged: "video"
  43. Tagged: "waking life"
  44. Tagged: "film"
  45. Tagged: "science fiction"
  46. Tagged: "party"
  47. Tagged: "viz"
  48. Tagged: "vj"
  49. Tagged: "venus patrol"
  50. Tagged: "favorited"
  51. Tagged: "ofnote"
  52. Tagged: "interactive"
  53. Tagged: "vimeo"
  54. Tagged: "game"
  55. Tagged: "software"
  56. Tagged: "art"
  57. Tagged: "pocketed"
  58. Tagged: "rip"
  59. Tagged: "video art"
  60. Tagged: "audio,"
  61. Tagged: "tinnitus"
  62. Tagged: "tutorials"
  63. Tagged: "motion graphics"
  64. Tagged: "vdmx"
  65. Tagged: "press"
  66. Tagged: "compression"
  67. Tagged: "automation"
  68. Tagged: "music"
  69. Tagged: "amphibians"
  70. Tagged: "octopus project"
  71. Tagged: "octopusproject"
  72. Tagged: "visuals"
  73. Tagged: "austin"
  74. Tagged: "ai"
  75. Tagged: "animation"
  76. Tagged: "youtube"
  77. Tagged: "thu tran"
  78. Tagged: "videos"
  79. Tagged: "ACC"
  80. Tagged: "Vimeoโ€™s"
  81. Tagged: "self"
  82. Tagged: "Juegos"
  83. Tagged: "Rancheros"
  84. This is Not my Beautiful House Exam...
  85. AI Dungeon 2
  86. A Winged Victory for the Sullen - T...
  87. Fantastic Arcade News
  88. Unsupervised Doodling and Painting ...
  89. Janik & Arnaut
  90. slimetech.org ??
  91. Moldy Fruit Sculptures Formed From ...
  92. Greece
  93. a2p
  94. MSHR
  95. Untitled Goose Game Is The Unexpect...
  96. RIP Daniel Johnston
  97. Rose-Lynn Fisher /Topography of Tears
  98. Day-Glo masterpieces are fading. A ...
  99. An Oral History of Lilys' Astonishi...
  100. Hill Country Caves Reveal Secrets t...
  101. Every* Recording of Erik Satieโ€™s โ€œG...
  102. Lionel Page on Twitter
  103. Illusory sound texture reveals mult...
  104. JUEGOS RANCHEROS and Fantastic Arca...
  105. Brentwood Hypertext User's Group (J...
  106. School & Thunderbeam
  107. Dan Tepfer, Natural Machines Ep. 7 ...
  108. delay_ok - YA TATU
  109. Constellation
  110. Link- Forest of Sleep- Procedural g...
  111. Fomogotchi
  112. The Ground Itself
  113. Harmonia
  115. Flat โ€” Xxyxyz
  116. Requiem for a Toaster
  117. What I'm Doing
  118. GlitchScarf
  119. Projection mapping in Unity
  120. Sun Raโ€™s Full Lecture & Reading Lis...
  121. Mini vMac for iOS
  123. General Bonkers
  124. PUREkev
  125. PING
  129. Adam Bryanbaum Wiltzie - 485 - Elec...
  130. Fantastic Arcade 2017
  133. 2017 Adult Swim Singles โ€“ Brian Eno...
  134. First wave games announced!
  135. Norman
  136. Help Me Help You
  137. Wednesday with Goddard
  138. Plurabelle - Our Fires
  139. the silent city II
  141. Piqniq Scientifiq
  142. Topology
  143. Wormholes
  144. Syd Barrett - Effervescing Elephant
  145. IINA
  146. Words
  147. time for sushi
  148. Luna. Visual and textual functional...
  149. -kyลfu no sekai-
  150. Mixed Reality - THEORIZ - RnD test 002
  151. Greenscreen Cookies
  152. Lucid Movement- an interview with F...
  154. An AI invented a bunch of new paint...
  155. Walden Pink
  156. The Octopus Project Memory Mirror M...
  157. Memory Mirror, by The Octopus Project
  158. A Tiny Amphibian Trapped in Amber I...
  159. Anna Taberko
  160. Everything
  161. All the ghostly sounds that are los...
  162. Oikospiel
  163. Hidden Folks
  164. brixsystem
  165. Scavengers
  166. MELTER!
  167. HandBrake 1.0.0 Released
  168. Mystic_move
  169. Project Moonbase | The Historic Sou...
  170. H.264 is Magic
  171. Transcoding a movie library with Ha...
  172. Talking about VDMX over on the VIDV...
  173. Using Lumen and VDMX together with ...
  174. Tinnitus Neuromodulator
  175. Fantastic Arcade Itch.io Bundle
  176. prosthetic knowledge โ€” RIP Bill Etr...
  177. Peek Inside The Notebooks Of A Lege...
  178. James Paterson At Eyeo 2013
  179. Les Mรฉtamorphoses de Mr. Kalia
  180. that.party
  181. The Distant Future of the Here and Now
  182. Monkeytown 6
  183. Bob Sabiston at Nerd Nite
  184. A New Blog
  185. Fantastic Arcade 2015 videos online
  186. The Universe According to Scrooge M...
  187. /documents/01_1989_BHUG.sit
  188. /documents/ENGL-1301_Wiggins-Aaron.pdf
  189. /documents/PSYC-2301_Wiggins-ikiru.pdf
  190. /documents/Wiggins-desma10-ornament.pdf
  191. /documents/cv.pdf
  192. /documents/family-history.pdf
  193. /documents/hoarder.txt
  194. /documents/sheriff Grandma.pdf
  195. A Man Alone
  196. Catalog
  197. Dolven
  198. Lithopedion
  199. Topology
  200. General Bonkers
  201. Late 2018 Reel
  202. The Frogged Prince
  203. Looping Starship
  204. .โ”€โ”€โ”€โ”€โ”€. โ–ผโ–ผโ–ผโ–ผ ,' `.โ–ผโ–ผโ–ผโ–ผ โ”‚ โ•ฑ blugh โ•ฒ โ”‚ โ”‚ ; .โ”€. .โ”€. :โ”‚ โ”‚ : โ–ถโ”€โ–พโ”€โ—€ โ–ถโ”€โ–พโ”€โ—€ ;โ”‚ โ””โ”€โ”โ•ฒ `โ”€' `โ”€' โ•ฑโ”Œโ”˜ โ”‚ โ–ถโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ—€ โ”‚ โ”‚ `. ,' โ”‚ โ–ผ `โ”€โ”€โ”€' โ–ผ
  205. โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”Œโ”€โ”€โ”€โ”€โ”€โ”โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚Enterโ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ””โ”€โ”€โ”€โ”€โ”€โ”˜โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ถโ—€โ–ฉโ–ฉโ–ฉโ–ฉโ–ฉโ–ถโ—€โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”Žโ”Œโ”€โ”€โ”€โ”โ”“ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ””โ”€โ”€โ”€โ”˜โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
  206. โ—ฐ โ—Š โ—ณ ฮ› โ–ปโ•ฎ โ•ฑ โ•ฒ โ•ญโ—… โ”‚ โ•ฑ โ•ฒ โ”‚ โ”œโ— โ”ˆ โ–ทโ”ค โ”‚ โ•ฒ โ•ฑ โ”‚ โ–ปโ•ฏ โ•ฒ โ•ฑ โ•ฐโ—… V โ—ฑ โ—Š โ—ฒ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚where is a soul? โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
  207. โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘x1xโ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ”‚โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‘โ—‰โ—โ—โ—โ—โ—โ—โ—โ—โ—โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
  208. Building-Block
  209. diagram1
  210. Drawings
  211. Puzzled as the Oyster
  212. dancing
  213. Voice Samples
  214. Vortices
  215. Write me sometime

There was once an inside and an outside.
Now the walls of context are gone. Instead of walls we have tunnels of attention.
If I have your attention, I can speak privately to you because Iโ€™m functionally invisible in this new landscape where everything is visible.

an abstract image

I have pretty bad tinnitus now. I think a lot about how we threshold out sensations. Growing accustomed to a hot bath, to a pain that never goes away. At some point that sensation stops telling us anything new and it stops demanding our attention, but itโ€™s still there, in the background, part of a largely ignored fixture we call โ€˜everythingโ€™. I think about how much of the movie we construct from our senses is an hallucination. Filling in the holes, creating associations. Imbuing meaning, stripping meaning away.

An ocean of noise. Itโ€™s hard for me to pick out your voice in this sea of voices. Iโ€™ve resorted to trying to read lips. At night thereโ€™s this everpresent screaming nerve that cries out for flat white noise to cover it. Thereโ€™s always too much noise or not enough noise. Turning the lights up and down in our room. Changing โ€˜everythingโ€™. Finding a place to sit in my own body. Exhaustion.

There used to be compartments to place selves. Now signal bleeds through everywhere. Angrily putting up walls, finding secret spaces, but our voices carry, our tracks are easy to follow. The only way to hide is to jump into that ocean of noise, where everything is heard and thereby nothing is heard.

Until a couple of years ago I was creating extremely noisey visual art, with the intention of triggering some sort of apophenia in the audience, wherein individual viewers might each see something unique in random or chaotic movement. Where brief harmonies of co-movement might create a feeling of resolution, the satisfaction of pattern identification. Each viewer would bring their own meaning and emotions to these resolutions and dissolutions. The bigger and more immersive the better, blotting out โ€˜everythingโ€™ with a field of noise that might all be somehow meaningful, stretching how much awareness of sense one could maintain for as long as possible.

a cartoon rabbit is anxious

In the last two years of schooling Iโ€™ve wanted to experiment with simple, intentional symbols and shapes. Cartoon and character animation. Iโ€™d like to use the lessons Iโ€™ve learned about perception of shapes, motion, the appeal of a character, all the things that make conventional commercial animation successful, and then take those lessons of perceptual psychology to return to my original work, with an understanding of what we notice, understand and remember of our senses.

Iโ€™m hoping to put all of these lessons into practice in experiments that test how meaning is transmitted, and to learn a language to work with these sorts of ideas.

What do you and I consider meaning that should be preserved in processed, distressed, compressed media and what does an algorithm see as important?

In a world where we are all deafened by each otherโ€™s voices, how do I reach you with a message in a bottle, with a feeling, with a constructed space that has its own rules?