1. About
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  6. Drawings
  7. The Adventurer's Guild
  8. Performance
  9. Vortices
  10. Webdev
  11. Posts (updated: 06/17/2019)
  12. Games
  13. ๐Ÿ”‘Keybase Profile
  14. Juegos Rancheros
  15. Karakasa Games
  16. Altar VI: Shapes (and Other Shapes)
  17. Thunderbeam
  18. Computer Chess
  19. Tilde.town
  20. Susan Tyrrell
  21. Film Watchlist
  22. Voice Samples
  23. Category: "essays"
  24. Category: "juegos_rancheros"
  25. Category: "software"
  26. Category: "animation"
  27. Category: "vj"
  28. Category: "games"
  29. Category: "design"
  30. Category: "audio"
  31. Category: "videos"
  32. Category: "video"
  33. Category: "article"
  34. Tagged: "blog"
  35. Tagged: "comics"
  36. Tagged: "genre"
  37. Tagged: "culture"
  38. Tagged: "essays"
  39. Tagged: "games"
  40. Tagged: "juegos rancheros"
  41. Tagged: "fantastic arcade"
  42. Tagged: "me"
  43. Tagged: "video"
  44. Tagged: "waking life"
  45. Tagged: "film"
  46. Tagged: "science fiction"
  47. Tagged: "party"
  48. Tagged: "viz"
  49. Tagged: "vj"
  50. Tagged: "venus patrol"
  51. Tagged: "favorited"
  52. Tagged: "ofnote"
  53. Tagged: "interactive"
  54. Tagged: "vimeo"
  55. Tagged: "game"
  56. Tagged: "software"
  57. Tagged: "art"
  58. Tagged: "pocketed"
  59. Tagged: "rip"
  60. Tagged: "video art"
  61. Tagged: "audio,"
  62. Tagged: "tinnitus"
  63. Tagged: "tutorials"
  64. Tagged: "motion graphics"
  65. Tagged: "vdmx"
  66. Tagged: "press"
  67. Tagged: "compression"
  68. Tagged: "automation"
  69. Tagged: "music"
  70. Tagged: "amphibians"
  71. Tagged: "octopus project"
  72. Tagged: "octopusproject"
  73. Tagged: "visuals"
  74. Tagged: "austin"
  75. Tagged: "ai"
  76. Tagged: "animation"
  77. Tagged: "youtube"
  78. Tagged: "thu tran"
  79. Tagged: "videos"
  80. Tagged: "ACC"
  81. Tagged: "Vimeoโ€™s"
  82. Tagged: "self"
  83. Tagged: "Juegos"
  84. Tagged: "Rancheros"
  85. JUEGOS RANCHEROS and Fantastic Arca...
  86. Brentwood Hypertext User's Group (J...
  87. School & Thunderbeam
  88. Dan Tepfer, Natural Machines Ep. 7 ...
  89. delay_ok - YA TATU
  90. Constellation
  91. Link- Forest of Sleep- Procedural g...
  92. Fomogotchi
  93. The Ground Itself
  94. Harmonia
  95. GARBAGE DAY!
  96. Flat โ€” Xxyxyz
  97. Requiem for a Toaster
  98. What I'm Doing
  99. GlitchScarf
  100. Projection mapping in Unity
  101. Sun Raโ€™s Full Lecture & Reading Lis...
  102. Mini vMac for iOS
  103. PLACE INVASIONERS
  104. General Bonkers
  105. PUREkev
  106. PING
  107. NEMATODES
  108. TEN MANIFESTOS FOR GROUPS OF NO PEOPLE
  109. TOSHIO IWAI UCLA REGENTS LECTURER -...
  110. Adam Bryanbaum Wiltzie - 485 - Elec...
  111. Fantastic Arcade 2017
  112. BRING FANTASTIC ARCADE 2017 HOME WI...
  113. FANTASTIC ARCADE ANNOUNCES FULL 201...
  114. 2017 Adult Swim Singles โ€“ Brian Eno...
  115. First wave games announced!
  116. Norman
  117. Help Me Help You
  118. Wednesday with Goddard
  119. Plurabelle - Our Fires
  120. the silent city II
  121. ECLIPSECORE
  122. Piqniq Scientifiq
  123. Topology
  124. Wormholes
  125. Syd Barrett - Effervescing Elephant
  126. IINA
  127. Words
  128. time for sushi
  129. Luna. Visual and textual functional...
  130. -kyลfu no sekai-
  131. Mixed Reality - THEORIZ - RnD test 002
  132. Greenscreen Cookies
  133. Lucid Movement- an interview with F...
  134. DOUBLE KING
  135. An AI invented a bunch of new paint...
  136. Walden Pink
  137. The Octopus Project Memory Mirror M...
  138. Memory Mirror, by The Octopus Project
  139. A Tiny Amphibian Trapped in Amber I...
  140. Anna Taberko
  141. Everything
  142. All the ghostly sounds that are los...
  143. Oikospiel
  144. Hidden Folks
  145. brixsystem
  146. Scavengers
  147. MELTER!
  148. HandBrake 1.0.0 Released
  149. Mystic_move
  150. Project Moonbase | The Historic Sou...
  151. H.264 is Magic
  152. Transcoding a movie library with Ha...
  153. Talking about VDMX over on the VIDV...
  154. Using Lumen and VDMX together with ...
  155. Tinnitus Neuromodulator
  156. Fantastic Arcade Itch.io Bundle
  157. prosthetic knowledge โ€” RIP Bill Etr...
  158. Peek Inside The Notebooks Of A Lege...
  159. James Paterson At Eyeo 2013
  160. Les Mรฉtamorphoses de Mr. Kalia
  161. that.party
  162. The Distant Future of the Here and Now
  163. Monkeytown 6
  164. Bob Sabiston at Nerd Nite
  165. A New Blog
  166. Fantastic Arcade 2015 videos online
  167. The Universe According to Scrooge M...
  168. /documents/01_1989_BHUG.sit
  169. /documents/ENGL-1301_Wiggins-Aaron.pdf
  170. /documents/PSYC-2301_Wiggins-ikiru.pdf
  171. /documents/cv.pdf
  172. /documents/family-history.pdf
  173. /documents/sheriff Grandma.pdf
  174. /documents/sponsoring_juegos_rancheros.pdf
  175. โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”Œโ”€โ”€โ”€โ”€โ”€โ”โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚Enterโ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ””โ”€โ”€โ”€โ”€โ”€โ”˜โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ถโ—€โ–ฉโ–ฉโ–ฉโ–ฉโ–ฉโ–ถโ—€โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”Žโ”Œโ”€โ”€โ”€โ”โ”“ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ””โ”€โ”€โ”€โ”˜โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
  176. โ—ฐ โ—Š โ—ณ ฮ› โ–ปโ•ฎ โ•ฑ โ•ฒ โ•ญโ—… โ”‚ โ•ฑ โ•ฒ โ”‚ โ”œโ— โ”ˆ โ–ทโ”ค โ”‚ โ•ฒ โ•ฑ โ”‚ โ–ปโ•ฏ โ•ฒ โ•ฑ โ•ฐโ—… V โ—ฑ โ—Š โ—ฒ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚where is a soul? โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

There was once an inside and an outside.
Now the walls of context are gone. Instead of walls we have tunnels of attention.
If I have your attention, I can speak privately to you because Iโ€™m functionally invisible in this new landscape where everything is visible.

an abstract image

I have pretty bad tinnitus now. I think a lot about how we threshold out sensations. Growing accustomed to a hot bath, to a pain that never goes away. At some point that sensation stops telling us anything new and it stops demanding our attention, but itโ€™s still there, in the background, part of a largely ignored fixture we call โ€˜everythingโ€™. I think about how much of the movie we construct from our senses is an hallucination. Filling in the holes, creating associations. Imbuing meaning, stripping meaning away.

An ocean of noise. Itโ€™s hard for me to pick out your voice in this sea of voices. Iโ€™ve resorted to trying to read lips. At night thereโ€™s this everpresent screaming nerve that cries out for flat white noise to cover it. Thereโ€™s always too much noise or not enough noise. Turning the lights up and down in our room. Changing โ€˜everythingโ€™. Finding a place to sit in my own body. Exhaustion.

There used to be compartments to place selves. Now signal bleeds through everywhere. Angrily putting up walls, finding secret spaces, but our voices carry, our tracks are easy to follow. The only way to hide is to jump into that ocean of noise, where everything is heard and thereby nothing is heard.

Until a couple of years ago I was creating extremely noisey visual art, with the intention of triggering some sort of apophenia in the audience, wherein individual viewers might each see something unique in random or chaotic movement. Where brief harmonies of co-movement might create a feeling of resolution, the satisfaction of pattern identification. Each viewer would bring their own meaning and emotions to these resolutions and dissolutions. The bigger and more immersive the better, blotting out โ€˜everythingโ€™ with a field of noise that might all be somehow meaningful, stretching how much awareness of sense one could maintain for as long as possible.

a cartoon rabbit is anxious

In the last two years of schooling Iโ€™ve wanted to experiment with simple, intentional symbols and shapes. Cartoon and character animation. Iโ€™d like to use the lessons Iโ€™ve learned about perception of shapes, motion, the appeal of a character, all the things that make conventional commercial animation successful, and then take those lessons of perceptual psychology to return to my original work, with an understanding of what we notice, understand and remember of our senses.

Iโ€™m hoping to put all of these lessons into practice in experiments that test how meaning is transmitted, and to learn a language to work with these sorts of ideas.

What do you and I consider meaning that should be preserved in processed, distressed, compressed media and what does an algorithm see as important?

In a world where we are all deafened by each otherโ€™s voices, how do I reach you with a message in a bottle, with a feeling, with a constructed space that has its own rules?