1. About
  2. Animation
  3. Building-Block
  4. Contact
  5. Content-Awareness
  6. Drawings
  7. The Adventurer's Guild
  8. Performance
  9. Vortices
  10. Webdev
  11. Posts (updated: 07/28/2019)
  12. Games
  13. ๐Ÿ”‘Keybase Profile
  14. Juegos Rancheros
  15. Karakasa Games
  16. Altar VI: Shapes (and Other Shapes)
  17. Thunderbeam
  18. Computer Chess
  19. Tilde.town
  20. Susan Tyrrell
  21. Film Watchlist
  22. Voice Samples
  23. Category: "essays"
  24. Category: "juegos_rancheros"
  25. Category: "software"
  26. Category: "animation"
  27. Category: "vj"
  28. Category: "games"
  29. Category: "design"
  30. Category: "audio"
  31. Category: "videos"
  32. Category: "video"
  33. Category: "article"
  34. Tagged: "blog"
  35. Tagged: "comics"
  36. Tagged: "genre"
  37. Tagged: "culture"
  38. Tagged: "essays"
  39. Tagged: "games"
  40. Tagged: "juegos rancheros"
  41. Tagged: "fantastic arcade"
  42. Tagged: "me"
  43. Tagged: "video"
  44. Tagged: "waking life"
  45. Tagged: "film"
  46. Tagged: "science fiction"
  47. Tagged: "party"
  48. Tagged: "viz"
  49. Tagged: "vj"
  50. Tagged: "venus patrol"
  51. Tagged: "favorited"
  52. Tagged: "ofnote"
  53. Tagged: "interactive"
  54. Tagged: "vimeo"
  55. Tagged: "game"
  56. Tagged: "software"
  57. Tagged: "art"
  58. Tagged: "pocketed"
  59. Tagged: "rip"
  60. Tagged: "video art"
  61. Tagged: "audio,"
  62. Tagged: "tinnitus"
  63. Tagged: "tutorials"
  64. Tagged: "motion graphics"
  65. Tagged: "vdmx"
  66. Tagged: "press"
  67. Tagged: "compression"
  68. Tagged: "automation"
  69. Tagged: "music"
  70. Tagged: "amphibians"
  71. Tagged: "octopus project"
  72. Tagged: "octopusproject"
  73. Tagged: "visuals"
  74. Tagged: "austin"
  75. Tagged: "ai"
  76. Tagged: "animation"
  77. Tagged: "youtube"
  78. Tagged: "thu tran"
  79. Tagged: "videos"
  80. Tagged: "ACC"
  81. Tagged: "Vimeoโ€™s"
  82. Tagged: "self"
  83. Tagged: "Juegos"
  84. Tagged: "Rancheros"
  85. Lionel Page on Twitter
  86. Illusory sound texture reveals mult...
  87. JUEGOS RANCHEROS and Fantastic Arca...
  88. Brentwood Hypertext User's Group (J...
  89. School & Thunderbeam
  90. Dan Tepfer, Natural Machines Ep. 7 ...
  91. delay_ok - YA TATU
  92. Constellation
  93. Link- Forest of Sleep- Procedural g...
  94. Fomogotchi
  95. The Ground Itself
  96. Harmonia
  98. Flat โ€” Xxyxyz
  99. Requiem for a Toaster
  100. What I'm Doing
  101. GlitchScarf
  102. Projection mapping in Unity
  103. Sun Raโ€™s Full Lecture & Reading Lis...
  104. Mini vMac for iOS
  106. General Bonkers
  107. PUREkev
  108. PING
  112. Adam Bryanbaum Wiltzie - 485 - Elec...
  113. Fantastic Arcade 2017
  116. 2017 Adult Swim Singles โ€“ Brian Eno...
  117. First wave games announced!
  118. Norman
  119. Help Me Help You
  120. Wednesday with Goddard
  121. Plurabelle - Our Fires
  122. the silent city II
  124. Piqniq Scientifiq
  125. Topology
  126. Wormholes
  127. Syd Barrett - Effervescing Elephant
  128. IINA
  129. Words
  130. time for sushi
  131. Luna. Visual and textual functional...
  132. -kyลfu no sekai-
  133. Mixed Reality - THEORIZ - RnD test 002
  134. Greenscreen Cookies
  135. Lucid Movement- an interview with F...
  137. An AI invented a bunch of new paint...
  138. Walden Pink
  139. The Octopus Project Memory Mirror M...
  140. Memory Mirror, by The Octopus Project
  141. A Tiny Amphibian Trapped in Amber I...
  142. Anna Taberko
  143. Everything
  144. All the ghostly sounds that are los...
  145. Oikospiel
  146. Hidden Folks
  147. brixsystem
  148. Scavengers
  149. MELTER!
  150. HandBrake 1.0.0 Released
  151. Mystic_move
  152. Project Moonbase | The Historic Sou...
  153. H.264 is Magic
  154. Transcoding a movie library with Ha...
  155. Talking about VDMX over on the VIDV...
  156. Using Lumen and VDMX together with ...
  157. Tinnitus Neuromodulator
  158. Fantastic Arcade Itch.io Bundle
  159. prosthetic knowledge โ€” RIP Bill Etr...
  160. Peek Inside The Notebooks Of A Lege...
  161. James Paterson At Eyeo 2013
  162. Les Mรฉtamorphoses de Mr. Kalia
  163. that.party
  164. The Distant Future of the Here and Now
  165. Monkeytown 6
  166. Bob Sabiston at Nerd Nite
  167. A New Blog
  168. Fantastic Arcade 2015 videos online
  169. The Universe According to Scrooge M...
  170. /documents/01_1989_BHUG.sit
  171. /documents/ENGL-1301_Wiggins-Aaron.pdf
  172. /documents/Invoice.pages
  173. /documents/PSYC-2301_Wiggins-ikiru.pdf
  174. /documents/cv.pdf
  175. /documents/family-history.pdf
  176. /documents/sheriff Grandma.pdf
  177. โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”Œโ”€โ”€โ”€โ”€โ”€โ”โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚Enterโ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ””โ”€โ”€โ”€โ”€โ”€โ”˜โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ถโ—€โ–ฉโ–ฉโ–ฉโ–ฉโ–ฉโ–ถโ—€โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”Žโ”Œโ”€โ”€โ”€โ”โ”“ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ”‚โ–คโ–คโ–คโ”‚โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ”‚โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆ โ”ƒโ””โ”€โ”€โ”€โ”˜โ”ƒ โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
  178. โ—ฐ โ—Š โ—ณ ฮ› โ–ปโ•ฎ โ•ฑ โ•ฒ โ•ญโ—… โ”‚ โ•ฑ โ•ฒ โ”‚ โ”œโ— โ”ˆ โ–ทโ”ค โ”‚ โ•ฒ โ•ฑ โ”‚ โ–ปโ•ฏ โ•ฒ โ•ฑ โ•ฐโ—… V โ—ฑ โ—Š โ—ฒ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚where is a soul? โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

There was once an inside and an outside.
Now the walls of context are gone. Instead of walls we have tunnels of attention.
If I have your attention, I can speak privately to you because Iโ€™m functionally invisible in this new landscape where everything is visible.

an abstract image

I have pretty bad tinnitus now. I think a lot about how we threshold out sensations. Growing accustomed to a hot bath, to a pain that never goes away. At some point that sensation stops telling us anything new and it stops demanding our attention, but itโ€™s still there, in the background, part of a largely ignored fixture we call โ€˜everythingโ€™. I think about how much of the movie we construct from our senses is an hallucination. Filling in the holes, creating associations. Imbuing meaning, stripping meaning away.

An ocean of noise. Itโ€™s hard for me to pick out your voice in this sea of voices. Iโ€™ve resorted to trying to read lips. At night thereโ€™s this everpresent screaming nerve that cries out for flat white noise to cover it. Thereโ€™s always too much noise or not enough noise. Turning the lights up and down in our room. Changing โ€˜everythingโ€™. Finding a place to sit in my own body. Exhaustion.

There used to be compartments to place selves. Now signal bleeds through everywhere. Angrily putting up walls, finding secret spaces, but our voices carry, our tracks are easy to follow. The only way to hide is to jump into that ocean of noise, where everything is heard and thereby nothing is heard.

Until a couple of years ago I was creating extremely noisey visual art, with the intention of triggering some sort of apophenia in the audience, wherein individual viewers might each see something unique in random or chaotic movement. Where brief harmonies of co-movement might create a feeling of resolution, the satisfaction of pattern identification. Each viewer would bring their own meaning and emotions to these resolutions and dissolutions. The bigger and more immersive the better, blotting out โ€˜everythingโ€™ with a field of noise that might all be somehow meaningful, stretching how much awareness of sense one could maintain for as long as possible.

a cartoon rabbit is anxious

In the last two years of schooling Iโ€™ve wanted to experiment with simple, intentional symbols and shapes. Cartoon and character animation. Iโ€™d like to use the lessons Iโ€™ve learned about perception of shapes, motion, the appeal of a character, all the things that make conventional commercial animation successful, and then take those lessons of perceptual psychology to return to my original work, with an understanding of what we notice, understand and remember of our senses.

Iโ€™m hoping to put all of these lessons into practice in experiments that test how meaning is transmitted, and to learn a language to work with these sorts of ideas.

What do you and I consider meaning that should be preserved in processed, distressed, compressed media and what does an algorithm see as important?

In a world where we are all deafened by each otherโ€™s voices, how do I reach you with a message in a bottle, with a feeling, with a constructed space that has its own rules?