obelisk v1.1.3 alpha notes

Quick bug fix, I had introduced a bug trying to start world space ui elements for individual obelisks that made all but the first obelisk territory broken.

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Building Care into Data

Knight Fellow Stephanie Dinkins is an artist, professor, and techno-tinkerer. […] Link

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Flowers

Maybe this is overelaborate, but I keep thinking about how adding the ability to place stones back in the ground if they are connected on two sides gives the player a limited ability to restore the ruined world. You could potentially borrow from obelisks, rebuild the ground, decrease their power and just not pay them back. This would likely be balanced out by npc behavior, as they’d be frantically extracting and repaying obelisks, but as that’s a future design problem to address, what’s a nice way to respond to rebuilding the ground? I’m thinking this is the time for me to finally get to make a cellular automata- make a class of flower and grass objects that build off of the handful of grass sprites i’ve made, and allow them to reproduce in areas where there’s large plains of ground stones without obelisks.

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Obelisk version 1.1.1 notes

What started out as a minor bugfix ended up having some new features, so here’s v 1.1.1, the version I’m turning in for winter quarter. It’s got:

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obelisk v1 alpha notes

Turning in the first version of Obelisk! This version adds:

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INTERFACE CRITIQUE

To understand the history of the Web and the role of its users, it is important to acknowledge that people who built their homes, houses, cottages, places, realms, crypts, lairs, worlds, dimensions [Fig. […] Link by Olia Lialina

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