I’ve been stuck all week trying to figure out why my AI pieces aren’t moving when they seem to be correctly making paths. I’m sure it’s probably something easy about the way the simplepathfinding2d package I am using works, but I am stumped.
Here’s the current version of my piece.cs script which contains both the player and ai moving logic. the console statement I set up claims the path length is zero even though it’s drawn a multi step path to the target.
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