The Unity Animator component is a powerful tool for creating complex animations with minimal effort. It allows you to control the flow of animations through parameters like booleans (bools) and triggers, making your game characters and objects come to life. In this tutorial, we’ll explore how to use the Animator component and activate animator bools and triggers from your scripts, making your game interactive and dynamic.
Add the Animator Component: Typically I add the animator component and controller and the first animation all at once by selecting the object I want to animate in the hierarchy and then opening the animation window (windows>animation) and then clicking the “Create” button in the animation window.
Open the Animator Window: With the Animator Controller selected in the Project window, open the Animator window by selecting “Window” → “Animation” → “Animator” from the top menu or by double clicking on the Name of the Animation Controller in the Animator portion of the inpsector.
Add Parameters: In the Animator window, you’ll see a tab called “Parameters.” Click the “+” button to add a new parameter. Choose “Bool” for booleans or “Trigger” for triggers. Name your parameters according to their intended use (e.g., “IsRunning” for a boolean, “Jump” for a trigger).
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
SetBool
method. For example, to activate the “IsRunning” parameter, you would write:animator.SetBool("IsRunning", true);
To deactivate it, simply pass false
instead of true
.
SetTrigger
method. For instance, to trigger a “Jump” animation, you would write:animator.SetTrigger("Jump");
Remember that the parameter names in your code must exactly match those in the Animator- this includes capitalization!
By mastering the Animator component and learning how to control it through scripts, you can create dynamic and responsive animations for your games. Experiment with different parameters and transitions to see how they affect your animations. Remember, the key to smooth and natural animations lies in careful adjustment of transition settings and understanding how animations blend together.