Mining Language

Mineral wealth from the Americas underwrote and undergirded European colonization of the New World; American gold and silver enriched Spain, funded the slave trade, and spurred Spain’s northern European competitors to become Atlantic powers. […] Link

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Studio Notes 7-17-23

Last Saturday of the show was very nice, I had a lovely long walkthrough talk with Kristen Lucas and Joe McKay. I had a nice chat with an old friend about the Geomancy Sketch that pops up in my main piece for the show, which was something I was fiddling with while I was in a SFPC class. I also think my typical fretting during the installation and opening overshadowed the really nice interactions I was having in the space on the first two nights. I had a great long talk with my super talented studio neighbor Scott Gelber and I got to meet and talk to Lauren Gardner from Babycastles/SFPC.

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Typewriter Plotters

Did you know there were typewriters that used ball point pens to draw not just text but also graphics? I’ve collected several of these over the years. Read on to discover a world that you didn’t know existed. […] Link

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Ted's Caving Page, with the story of his discovery in a local cave.

3/23/01 Due to the overwhelming number of requests I have received to tell about my discoveries and bizarre experiences in a cave not far from my home, I have created this web page. I will outline the events that happened to me during the past few months. […] Link

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Redundant Technology

On RTI and the low tech manifesto -

Redundant Technology is a term stemming from artist collective the Redundant Technology Initiative (RTI), which was started in Sheffield, 1997. The RTI gathered computers destined for the dump and used them in exhibitions following a classic guerilla strategy—use weakness as strength. They had no money to engage with technology, so they made that the point of their engagement with it.[…] Link

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Studio Notes 7-1-24

labels like ‘games’ or ‘art’ aren’t actual discrete categories of work, they’re lenses for talking about something that carry with them a set of expectations. With expectations you can talk about a thing critically in a context of other things.

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studio notes 6-16-24

uh oh, I was able to parse branching text in the .ink format inside one of my p5 sketches. It’s going to be hard to resist adding a czech textovka-style text adventure to the sketches before the show…

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studio notes 6-15-24

oh my god, fuck the stupid TRIAC dimmer I have been trying to use for this lamp. It’s haunted, I’m done with it. I’m going to try with a relay instead which should presumably be much simpler. If it works as soon as I get it there’s still a chance I’ll be able to make a fully integrated lamp with a geiger counter that flashes the lamp at its own rad counts. The backup plan is just to have the counter next to the lamp. I like the idea that this visible assurance of safety implies just the opposite. How does a casual viewer know how many ticks are normal and how many are dangerous? The lamp, lit up with an additional stage blacklight nearby looks great on the blue velvet of the table.

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studio notes 5-13-24

This week worked a lot on trying to get a thyristor dimmer working with an arduino and geiger counter.

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Studio notes 6-7-24

I feel pretty good today because while i pulled the roguelike game from the build (1.0b) that I will project, it is actually working great and looking good on the launcher now, which means it will be fine inside the space. I also made an electron version of the Tumblr bot I made a while back that posted pages from the Archon book with generated names, and that was really simple and I think will work well in the launcher. I am also getting permission to include some modern games by other artists that fit, since I am already including games from the past on vintage equipment.

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