Illusory sound texture reveals multi-second statistical completion in auditory scene analysis

This demo shows that many types of sounds (e.g. textures, speech, environmental sounds etc…) can be heard to continue over short masker durations, but only textures elicit extended, multi-second illusory continuity. […] Link

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JUEGOS RANCHEROS and Fantastic Arcade Join Forces with The Museum of Human Achievement

In 2011 I helped found Juegos Rancheros, an indie games community meetup group in Austin. The monthly meetups were initially meant to build interest and support for Fantastic Arcade, (at that time) the indie games showcase at Fantastic Fest. Over the years Juegos took on its own life, spawning other events, an artist’s residency program, game jams, and itself becoming a full fledged arts nonprofit. Fantastic Arcade grew too, splitting off from Fantastic Fest to become it’s own festival.

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Brentwood Hypertext User's Group (January 1989)

In 2007, the Brentwood Neighborhood Software Archive team was formed. It was intended to be a community effort to preserve the neighborhood’s electronic newsletters, flopty disks, and correspondence dating back to 1987. […] Link

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School & Thunderbeam

heeyyy I’m happy to share that I’ll be moving on to UCLA’s Design Media Arts program this fall.

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Dan Tepfer, Natural Machines Ep. 7 Tremolo

Tremolo, Dan Tepfer

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delay_ok - YA TATU

delay_ok - YA TATU

A new videoclip for delay_ok – an alternative music formation from Tricity, Gdańsk. Every scene was prepared in Processing without use of any outsource code.

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Constellation

[…] Link

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Link- Forest of Sleep- Procedural generation, AI, and Storytelling

Because I’ve been studying animation for the last couple of years as a foot-in-the-door path to art school or a media design/theory program at a University, it’s occasionally easy to forget the broader picture of why I decided to start school. A big chunk of my reasoning was a desire to get involved with projects like Forest of Sleep. I’m very interested in both how we create our own meanings from randomness and how intentional meaning is encoded into things. Ed spoke about this project at Fantastic Arcade a couple of years ago and I’m excited to see where it goes.

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Fomogotchi

Help an intrepid game conference attendee navigate the ins and outs of attempting to advance their career while also taking care of their body. Will you capture that coveted dream job or will you collapse from exhaustion? […] Link

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The Ground Itself

The Ground Itself is a one-session storytelling game for 2-5 players, played with highly accessible materials (a coin, a six-sided die, and a deck of cards). […] Link

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