Flowers

Maybe this is overelaborate, but I keep thinking about how adding the ability to place stones back in the ground if they are connected on two sides gives the player a limited ability to restore the ruined world. You could potentially borrow from obelisks, rebuild the ground, decrease their power and just not pay them back. This would likely be balanced out by npc behavior, as they’d be frantically extracting and repaying obelisks, but as that’s a future design problem to address, what’s a nice way to respond to rebuilding the ground? I’m thinking this is the time for me to finally get to make a cellular automata- make a class of flower and grass objects that build off of the handful of grass sprites i’ve made, and allow them to reproduce in areas where there’s large plains of ground stones without obelisks.

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Obelisk version 1.1.1 notes

What started out as a minor bugfix ended up having some new features, so here’s v 1.1.1, the version I’m turning in for winter quarter. It’s got:

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obelisk v1 alpha notes

Turning in the first version of Obelisk! This version adds:

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INTERFACE CRITIQUE

To understand the history of the Web and the role of its users, it is important to acknowledge that people who built their homes, houses, cottages, places, realms, crypts, lairs, worlds, dimensions [Fig. […] Link by Olia Lialina

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Cenotaph2 clip 1

After problems with an export bug in Glycon3d (that the developer says will be resolved in the upcoming version) and some problems with rendering, I was able to make a standard clip of the first portion of the piece, which is added to the videos section of the progress page.

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text

I fed a few texts on different subjects into my python markov chaining script. I generated a few hundred lines at a time and then I pick through them, adjusting them and putting them in sequence that makes sense to me. I like to write this way because it feels more like gardening than writing, because it feels like I am writing with a partner, because I cannot speak for the dead or speak with authority, but I can do this- hold a seance.

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glycon3d

I spent some time today playing with glycon3d animation in cinema4d (I’m relatively new to both). It’s an impressive piece of software that allows a vr headset and your hands or controllers to record mocap animation information and export it as an fbx of a mixamo-like skeleton. I’m still trying to use the animation fbx though. The skeleton it exports uses standard mixamo joint names, so I thought maybe I could use a retarget tag to add the animation information to my existing mixamo-rigged model, like so. but a simple retarget ended up doing this, which looks like a skin glitch. glycon glitch

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List of the top 100 videogames

Entry for List Jam 2021 https://itch.io/jam/list-jam A list of the top 100 videogames View online at http://harmonyzone.org/text/top100videogames.html . […] Link

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The Desperate Plea of the Hellbender

The Appalachian mountains share their story with us in many forms, beginning from their wise and weathered peaks, through their towering forests, and down to the rushing roar of their rocky streams and rivers. […] Link

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Building the People’s Internet

Celebrate ten years of Urban Omnibus and support ten more years of fresh, independent perspectives on citymaking with a donation today! Cell, cable, and internet service providers control fundamental infrastructures for communication and survival. […] Link

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