May 2, 2021
While looking for python fantasy map generators, I came across Martin O’ Leary’s Map generator and through it their NaNoGenMo entry The Deserts of the West, a procedurally generated guidebook that is pretty closely related to what I hoped to accomplish with the Obelisk manual, but a thousand times more technically sophisticated. The map generator itself runs in the page I linked as a sort of jupytr notebook style demo, or you can download and generate a full version of the book from Martin’s github.

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Apr 21, 2021
I’m now successfully generating text from Python which is then in turn built into an ePub (with a web reader) by Triple Canopy’s B-Ber static site/book generator. This is pretty exciting to me. As a warm up I generated 100 tables of Potion recipes, preceded by a markov-generated fantasy quote:
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Apr 6, 2021
I’m starting to think now about the box, manual and ‘Feelies’ for Obelisk. The full piece should really push the dissonance between what’s in the game and what is hinted at in all the supporting materials. For the game manual, I’d like to have detailed tables of runes, crafting ingredients, spells, etc that I’ll likely generate with python scripts. I’m starting with some python scripts from Allison Parrish that help with creating “Asemic” glyphs. I’m building my versions of the scripts as she does in her example, using a Jupyter notebook. Even though these runes won’t be in the actual unity game, I’d like to create them with some consideration of how they might have fit in an earlier version of the game world. I think they would be cuneiform-like markings in the construction stones, they’d likely have square limits, and the marks would maybe be wedge-shaped like a marking-implement.
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