Last night was the first public viewing of Mud Room. As of this morning I’ve fixed a number of bugs I identified in the first show. There’s a remaining problem where the kneeling pad errors out when the pad is set to keyboard press/release but works with keyboard write, which is a little problematic since people kneeling for over 10 seconds trigger multiple kneels. I’ll likely need to fix this after the show is over.
Hey everybody! After a productive pause to gather community feedback, thoughtfully restructure, and revise our mission and vision, we are SO EXCITED to launch Games Y’all! […]
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Bedhead began with two brothers—the Kadanes. Bubba two years older than Matt, they were from Wichita Falls, a small city in Texas about 120 miles northwest of Dallas. […]
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For some reason I had a difficult time thinking of a piece of art to refer to for this exercise, so I picked the last film I watched for research purposes. The film is Jiří Trnka’s stop motion film Staré pověsti české loutkový [Old Czech Legends]. This might be an interesting selection because the film doesn’t have subtitles available and I watched it without knowing Czech. I did have some access to what what happening in the film because I have an English translation of Alois Jirásek’s Ancient Bohemian Legends, the book that serves as its primary source (which Trnka also illustrated).
English translations of early Slovak digital games from the late 80s period, created in cooperation with Slovak Game Developers Association by Stanislav Hrda, Slavomír Labský, Marián Kabát, Darren Chastney and Maroš Brojo. […]
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When Lars Nilsen was growing up in North Carolina in the seventies, his local multiplex used to program kids’ movies on summer afternoons. Stuff like Swiss Family Robinson or (far more meaningful to Nilsen) Godzilla vs. the Smog Monster that you could watch for a dollar while your parents worked. […]
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Since version 10.2, Modo uses the Instant Meshes algorithm to implement its automatic retopology feature. An interview discussing this technique and more recent projects is available here. The following binaries (Intel, 64 bit) are automatically generated from the latest GitHub revision. […]
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In a booth at Ted’s Fish Fry, in Troy, New York, my friend Daniel Beck and I sketched out our plans for the metaverse. It was November 1994, just as the graphical web was becoming a thing, and we thought that the 3-D web could be just a few tweaks down the road. […]
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/documents/mudroom/Scan Mar 21, 2023 at 9.21 AM.pdf
/documents/mudroom/family-history.pdf
/documents/mudroom/mudroom-zine-digital.pdf
/documents/notetaking/Sönke Ahrens - How to take smart notes_ one simple technique to boost writing, learning and thinking (2017) - libgen.lc.epub
/documents/obelisk/Hello friends.docx
/documents/obelisk/Meditation2.pdf
/documents/obelisk/Obelisk-capstone.pdf
/documents/obelisk/Scan Apr 6, 2021 at 5.34 PM.pdf
/documents/obelisk/meditation1.txt
/documents/obelisk/meditation3.pdf
/documents/obelisk/meditation5&6.pdf
/documents/obelisk/obelisk_proposal.pdf
/documents/obelisk/stairs.pdf
/documents/obelisk/stairs2.pdf
/documents/shepherd/shepherd_catalog.pdf
/documents/teaching/Individual Instructor Report Fall 2023 Version A for AET 319 - DESIGN & INTERACTIVITY (21660) Wiley Wiggins_dc062406-98a5-4e37-b708-ccb44b5968aden-US.pdf
/documents/teaching/Individual Instructor Report Spring 2024 Version A for AET 319 - DESIGN & INTERACTIVITY (20775) Wiley Wiggins_d78971eb-b039-4543-b8d3-3611341dc83fen-US.pdf
/documents/teaching/Individual Instructor Report Spring 2024 Version A for AET 333 - PROTOTYPING (20830) Wiley Wiggins_4bbc1aca-d11e-4cb4-ab8f-647487801488en-US.pdf