More ➜The swish of a shuttle moving from left to right as it carries threads through the warp might be described as a “xui” sound. […] Link
More ➜There are three interesting things to do with a computing museum. Museum directors and curators should be aware of all three and design galleries, present information, and make archives available to address them all. The first, and perhaps most limited, is nostalgia. […] Link
More ➜Writing for TANK magazine in 2019, Josh Citarella mused on how WoW Classic tied into Mark Fischer’s idea of “the slow cancellation of the future” (aka “where are my hoverboards”) — its release acting as further evidence of the collapsing gap of space between cultural time (cultural cycle […] Link
More ➜Abandoned thousands of years ago in the quarries of northern Aswan, ancient Egypt, the Unfinished Obelisk are a mass of granite 40 meters long (138 feet) and more than 1,090 tons (1,200 short tons) that makes up one of the most important mysteries of the archaeological world. […] Link
Last night I was thinking about how to evolve the gui for grotto. Specifically- taking the older text view and fusing some elements from the joystick-gui view into it. I’d like to add a div with a top down map view of the room you are in with glyphs signifying items and doors. I added some new tiles to my drawing tool and started playing with the most minimal way to represent objects. when I stopped trying hard to represent things and abstracted all the way down to two-tile glyphs, I immediately unlocked a memory- another atari game (eyeroll emoji). The creatures from imagic’s Cosmic Arc
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Last night was the first public viewing of Mud Room. As of this morning I’ve fixed a number of bugs I identified in the first show. There’s a remaining problem where the kneeling pad errors out when the pad is set to keyboard press/release but works with keyboard write, which is a little problematic since people kneeling for over 10 seconds trigger multiple kneels. I’ll likely need to fix this after the show is over.
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