Let's Build A HyperCard RPG

Youtube archive of Twitch stream from 20 June 2017. In this video, I describe the simple game we are going to build in this series, talk about what HyperCard is and why it was important to me as a kid, and begin by drawing a few templates to get us started. Most of the meat will be in subsequent videos; this was most a glorified mic test. […] Link

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Gaming and the Architecture of Interactive Environments – KoozArch

In this interview with game designer Pietro Righi Riva we discussed his curation of “Game Collection Vol. […] Link

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Daily Archon

I made a tumblr bot that posts pages from my Archon book with generated descriptions, intermixed with collected images of interiors.

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Alex Mackin Dolan

Untitled (Really New God), 2022 Computer components, paint, wood 45 x 26 1/2 x 29 in 114.3 x 67.3 x 73. […] Link

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The Barnacle Goose Experiment

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noise draw

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end of summer

It’s been a busy summer. Over the last couple of months I’ve written two articles, animated a music video, printed a little art book, built a big wooden projector enclosure and done a lot of work on grotto with my friend Paul (oh, and I made a barely playable twine game based on a dream I had about a horror text adventure version of Dig Dug). Right now I’m taking some of the visual work that’s going towards a future graphical version of grotto and working it into something for a fall group show at UCLA. Hopefully the two articles I wrote get published as one of them supports this work for the fall show.

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The Artist Is the Void

Supposedly, some people believe the desert is empty and others who know better reply that the desert is full of wonder. Claims of barrenness are politically useful in exploitative, extractive economies, and it’s worthwhile to examine and preempt them. […] Link Article by Elisabeth Nicula for Momus

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Steeplejack

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An Elaborately Designed Book on Weaving Opens to Reveal a Fully Functional Loom

The swish of a shuttle moving from left to right as it carries threads through the warp might be described as a “xui” sound. […] Link

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