Jul 10, 2023
I added fire and death to the little rot.js roguelike game I am tinkering with. This is separate from Grotto but uses the same visual language. It’s a difficult proposition to try to integrate this with Grotto, as this is turn based and Grotto is a multiplayer database driven thing with no understanding of items or characters positions in a room. This feels like a new game so far and not an extension of grotto, although there could be some interactions between the two using Grotto’s API. What should it be? It could either be a totally new dungeon game or I could try doing some sort of zero player ant-hill arcology thing to go with Archon as I had originally imagined. Hmm.
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Jul 5, 2023
Two work notes-
I was able to use the Grotto API to make a bot player, hosted on Glitch, that has simple logic that has the player check the cleanliness level of the room it’s in once and hour, if it’s dirty it uses a scrub brush item, if it’s clean, it moves through an adjacent unlocked door.
I also had some moderate success using my tileset to build a small dungeon map using the roguelike javascript library rot.js. using a rat’s nest of conditional logic, it does sort-of-cellular-automata-style matching rules to draw walls and shadows around a floor map, in the style of Grotto rooms.
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Jul 5, 2023
Molly Wright Steenson (CMU) on ML and architecture
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Jul 3, 2023
My Arcologies and games article in Flat Journal-
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Jul 1, 2023
I have graduated and I am back in Austin. All of my stuff is still in a u-haul box on a long drive here from Los Angeles.
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Jun 2, 2023
The “Scholastic Utopian” Aesthetic
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