studio notes 5-17-23

Grotto is now at v1.01. The last push included a text-entry interaction that can be used for writing notes with a letter item and for updating a character greeting. Letter item and Potion item both are now functional, although Potions aren’t particularly useful yet.

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Will A.I. Become the New McKinsey?

When we talk about artificial intelligence, we rely on metaphor, as we always do when dealing with something new and unfamiliar. Metaphors are, by their nature, imperfect, but we still need to choose them carefully, because bad ones can lead us astray. […]

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studio_notes_5-3-23

updates, just 15 days until the show-

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studio notes 5-1-23

behind on grotto main game schedule, but making progress on installation stuff. doorknob controller guts

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Kinbank

Kinbank is a database of kinship terminologies ranging from grandparents to grandchildren, parent’s siblings and their children. You will find terminologies for 1229 languages, ranging from Aché to Zulu. […] Link

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studio notes 4-17-23

book sample The scripts that generate book content from Grotto are done, the output requires a little bit of tweaking after they run, the pdf output looks good and I’ll try printing soon. This is going to be an expensive print job, as the book is over 1000 pages, 500ish 2-sided. I intend to print signatures and stitch it coptic, including whatever thesis writing is done.

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SaTML 2023 - Timnit Gebru - Eugenics and the Promise of Utopia through AGI

Eugenics and the Promise of Utopia through Artificial General Intelligence

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studio notes 4-10-23

Having all sorts of long-term ideas go out the window. Up until now I’ve been using a solenoid lock to stop a ratchet wheel in one direction and another ratchet wheel and arm to keep the assembly only turning in one direction. I had a limit switch that would flip on a turn.

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studio notes 4-7-23

Flailing. A few issues made me abandon my idea for a doorknob controller plinth in which the doorknob portion revolves to select a “door”, reorienting the player- first the reintroduction of a projection screen into the space, which would make variable player orientation weird, and 3 or four mistakes in laying out an mdf laser cut that made the complicated revolving encoder/slipring assembly off center or needing hand drilled holes over and over, resulting in a lot of wasted time. The alternative (keeping the doorknob controller) is an additional spinner knob control on the top of the plinth. I don’t love it. The idea here is there’s a projection of a circular array of the doors in the room, with the color of the room and doors, a spinner revolves them, the doorknob tests them to go through.

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Feelies as metaphor and method

In the early days of computer gaming, developers and publishers used various creative physical copy protection systems to prevent unauthorized copying and distribution of their games. These methods usually required the user to possess a specific physical item (“Feelie”) that came with the game in order to play it. Some notable examples include:

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