The Knowledge Box by Ken Isaacs (1962)

In 1962, experimental designer Ken Isaacs imagined and constructed a ‘knowledge box’, a compressed environment for experiencing ‘culture’: a cube of wood, masonite and steel equipped with twenty-four slide projectors and audio-suppliers. […] Link

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It's Time to Build Resilient Communities

The month that I wrote this, it was potentially the hottest month in human history. By the time you read this, you will have seen hotter. The month that I wrote this, there were fires and floods, there was mass suicides by whales. […] Link

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studio notes 8-17-23

It’s a little confusing to keep calling these posts studio notes, since I no longer have a studio space. I’m sitting in a room at our place back in Austin that’s still filled with unpacked boxes. Settling back in is a slow process, and the last month has been really busy with moving a relative out of this space as we move back in. We also got a new kitten, who we are slowly acclimating to our other cat through a pet gate, carefully negotiating their two territories and resources (is there a strategy game idea somewhere in cats claiming or sharing litter boxes, food dishes, toys and sunbeams?) nutmeg the cat

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studio notes 8-11-23

Still don’t have a project tag for this roguelike experiment yet, but it seems like it might turn into an actual game. Now I’ve added doors, (some of which are locked and have paired, color coded keys,) inventory, enemies, and slightly janky click to pathfind to suppliment arrow key movement. I’m about to add sound with howler.js and audiosprite next. An image of a 2d dungeon game map, text reads "Pig pink door, status: locked" An image of a 2d dungeon game map, text reads "The door is locked!" A big thing that is missing is fog of war. I made kind of a mess getting my Grotto tiles working and it’s not as straightforward as it would be in a normal ascii rot.js game. I’ll give it some consideration once I get sound added.

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EXPLORING COMPUTATIONAL POETRY, AN INTERVIEW WITH NICK MONTFORT

At the intersection of language, art and technology lies computational poetry. A realm in which poet and programmer meet, it is an art form born for the digital age. […] Link

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MIP RESEARCH

Military Intervention Project (MIP) The United States (US) ‘‘spends roughly as much on defense as the rest of the world put together…and remains the only country able to project military power globally. […] Link

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studio notes 7-10-23

isBurning I added fire and death to the little rot.js roguelike game I am tinkering with. This is separate from Grotto but uses the same visual language. It’s a difficult proposition to try to integrate this with Grotto, as this is turn based and Grotto is a multiplayer database driven thing with no understanding of items or characters positions in a room. This feels like a new game so far and not an extension of grotto, although there could be some interactions between the two using Grotto’s API. What should it be? It could either be a totally new dungeon game or I could try doing some sort of zero player ant-hill arcology thing to go with Archon as I had originally imagined. Hmm.

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Studio Notes 7-5-23

Two work notes- I was able to use the Grotto API to make a bot player, hosted on Glitch, that has simple logic that has the player check the cleanliness level of the room it’s in once and hour, if it’s dirty it uses a scrub brush item, if it’s clean, it moves through an adjacent unlocked door. 2d game map with shadows I also had some moderate success using my tileset to build a small dungeon map using the roguelike javascript library rot.js. using a rat’s nest of conditional logic, it does sort-of-cellular-automata-style matching rules to draw walls and shadows around a floor map, in the style of Grotto rooms.

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The Relationship Between AI and Architecture Is Old Enough to Receive Social Security, A Conversation with Molly Wright Steenson

Molly Wright Steenson (CMU) on ML and architecture […]

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The Arcology Mode

My Arcologies and games article in Flat Journal-

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