So obelisk is using a z-as-y tilemap that makes it easy to stack tiles as if they have height. I’m having a time figuring out how you will be able to click on an obelisk, including any of its stacked tiles, and interact with it though, as folks are discussing here and here. Currently I’m cloning instances of a gameobject called obelisk that sits at the origin of each stack and holds things like the obelisk’s name, an id and height. I’m thinking that there should be a way to programmatically make that game object the same dimensions as the stack of tiles and make that the clickable part.