IGF 2025 winners include Caves of Qud, Vinny Roca and Consume Me

Some much deserved accolades at IFG this year for very longterm projects Caves of Qud and Fantastic Arcade alum Consume Me (Jenny Jaio Hsia and AP Thompson) as well as a best student game win by my friend and UCLA DMA co-cohort Vinny Roca for Slot Waste

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What’s the Matter with Abundance?

Abundance by Ezra Klein and Derek Thompson. Simon & Schuster, 304 pages. 2025. […] Link

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Teletext Art – An Overview

If you describe teletext as obsolete, you couldn’t be more wrong. It is one of the most popular media in Scandinavia. Here in Sweden for example, teletext is still the #1 public service medium, and commercial channels still sell plenty of advertising for it. […] Link

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inside the ancient art of Japanese carpentry

Do you know your ant’s head from your shell mouth? Or your cogged lap from your scarfed gooseneck? These are just some of the mind-boggling array of timber jointing techniques on display in a new exhibition spotlighting the meticulous craft of Japanese carpentry. […] Link

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the tiles of GOAL!

I’m looking at some of the formal qualities of the GOAL! tiles, which are one of the materials I’m working with for Soccerthon88.

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Soccerthon88

This is my first public post for Soccerthon88, a game project.

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LSA Statement Against Designating English as the Official Language

March 2025 Four Reasons Why English Should Not be the Official Language of the United States: Statement Against White House Executive Order “Designating English as the Official Language of The United States” The Linguistic Society of America (LSA) strongly opposes the White House Executive Order […] Link

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A Sick Planet

Agenda delivers news from galleries, art spaces, and publications, while Criticism publishes reviews of exhibitions and books. Architecture announcements cover current architecture and design projects, symposia, exhibitions, and publications from all over the world. […] Link

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The Pixar Camera

Director Gints Zilbalodis [Flow] pulls a lot from live-action camerawork — he’s cited the immersive long takes of I Am Cuba (1964) as an influence. But video games are key for him, too. With his first feature, Away (2019), he admitted to using Shadow of the Colossus and Journey as reference points. In Flow, you sense them again. […]

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shining sand

This is a blog post based on a transcript of a talk Devine gave at Handmade Seattle on November 26th 2024. Watch the video version(on YouTube). The slideshow presentation was made using Adelie. A big thank you to Abner Coimbre for organizing this event. […] Link

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