obelisk version 1.1.5 alpha notes

This update adds

  • new fake macos attract mode
  • stacking bills and billing cycle
  • various bug fixes

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Digging and Sinking and Drifting Allison Parrish’s Machine Poetics

“For most of my life, my experience of being trans consisted mainly of me thinking that some tiny aspect of my behavior could be a ‘tell,’” writes Allison Parrish in the introduction to her 2015 book Everyword. “As a consequence, I stopped writing stories. […] Link

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asemic text

I’m starting to think now about the box, manual and ‘Feelies’ for Obelisk. The full piece should really push the dissonance between what’s in the game and what is hinted at in all the supporting materials. For the game manual, I’d like to have detailed tables of runes, crafting ingredients, spells, etc that I’ll likely generate with python scripts. I’m starting with some python scripts from Allison Parrish that help with creating “Asemic” glyphs. I’m building my versions of the scripts as she does in her example, using a Jupyter notebook. Even though these runes won’t be in the actual unity game, I’d like to create them with some consideration of how they might have fit in an earlier version of the game world. I think they would be cuneiform-like markings in the construction stones, they’d likely have square limits, and the marks would maybe be wedge-shaped like a marking-implement.

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Obelisk v 1.4 alpha notes

Obelisk Version 1.4 alpha additions:

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Allison Parrish

Machine learning models language as a sequence of tokens. […] Link

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Obelisk, spring, capstone

Picking Obelisk back up, considering it for maybe a capstone (senior) project for school.

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