Studio Index menu: ☜ Back to Index

Studio Index

This is an index dump from a class assignment in 2021. I’d like to replace this with an auto-index that connects to my personal knowledge management system and an equipment spreadsheet.


Software, frameworks, tech standards


(These are entries from my notes file that are currently relevant to my practice.)

Audience Design Audience Design is a theory of language style Proposed by Alan Bell (1984), who derived the term from Clark (Clark and Carlson, 1982). Audience Design proposes that speakers' Language Style choices are primarily a response to their audience. Audience Design is generally manifested in a speaker shifting their style to be more like that of the person they are talking to.
Flow vs Practice and Mimesis Mihaly Csikszentmihalyi proposed the idea of "Flow states" as a neoliberal panacea for alienation, wherein humans can enter gratifying states performing any task that is tuned to the edge of their mastery, regardless of the material reality of the task and other conditions of the subject's life. This idea has been turned into a pop-psychology self-improvement system and has insinuated itself into game studies and is often uncritically praised as a central element of videogame design. I'm proposing that the phenomenological experience of flow is actually a mimetic process of feedback in which a remembered embodied action is somatically re-experienced in the senses as it is executed. This is a process that is deeply linked to the roots of music, language and ritual, which are all part of a mechanism that serves essential social functions. Related- mimesis and pure music.
Akihabara Arcade Notebooks > An underdocumented part of Japan's video game history: arcades had (and, to an extent, have!) communal notebooks in which people would write game tips, comments, ask questions, and generally communicate – GameFAQs before GameFAQs! These were core for Japan arcades' social aspect. - Samuel 💻✨ Messner (@obskyr) October 13, 2020
Deterritorialization In critical theory, the process by which a social relation of components, a territory, has its current organization and context altered, mutated or destroyed. The components then constitute another new relation, and become reterritorialized. In Anthropology, a symptom of mediatization, migration and commodification, a weakening of ties between culture and place.
Data Gardens The idea of a non-heirarchically assembled space for knowledge production, a web space that is a work in progress or workbench rather than a polished presentation layer separate from notes and indexes. This website is a data garden, as is my offline personal wiki Everest Pipkin's Data Gardens Syllabus
Assimilation The material program of granting "whiteness", with accompanying economic benefits and access to a group in exchange for complicity in helping to oppress another, and in the process undergoing a multigenerational loss of cultural context, language, and values, resulting in culturally unmoored individuals to whom family relations are largely only either a financial risk/burden or accumulated capital to be liquidated. Related- Du Bois historical account of the "Wages of Whiteness" and Graber's anthropological study of debt (Graeber). This connects to my work both in refutation of flow, creation of new embodied rituals and games connected to constructing family histories, and specifically to the migration of Bohemians to Texas. "Turning immigrants into Americans" was the name of a xenophobic pamphlet that called for the renunciation of "barbaric languages" by immigrants.
House Rules Everest Pipkin's concept of retopologizing or applying folk rules to an existing game:
Kusoge The Japanese term for a "shitty game", esp if it has some other value or charm, if it is humorous in its brokenness or has some other fascination.
The Hairball The hairball is everything. The hairball is all of the histories and ideas and issues that you want to try to keep out when you make or play a game or an artwork. Presumably it's also all the things you would not think about in a "Flow" state. The hairball will always get dragged into what you create, like tangled laundry following the shirt you're trying to pull from the dryer to fold, depositing clean socks and underwear onto the dirty floor. You might as well let the hairball in.
Situated Cognition > According to the situated cognition perspective, learning is seen as a process of enculturation, or participation in socially organized practices, through which specialized skills are developed by the learner as they engage in an apprenticeship in thinking (Rogoff, 1990), or in legitimate peripheral participation (Lave and Wenger, 1991).[...] > Using the methodology of field studies, Suchman (1987), Hutchins (1995a, 1995b) and others could demonstrate how much people rely on cues and representations provided by the environment. While traditional accounts of planning rely on mental representations and processes exclusively, human planning can be shown to rely on maps, road signs, guidance by other people, and other external sources. The importance of external representations in problem solving has been repeatedly demonstrated (Zhang 1997). > “Unfortunately, students are too often asked to use the tools of a discipline without being able to adopt its culture. To learn to use tools as practitioners use them, a student, like an apprentice, must enter that community and its culture.” [link to science direct article](
Zones of Permission Peter Burr's Cave Exits describes a game like zone with its own ontology, Ian Cheng describes art as: > I think of art as a zone of permission, unlike anywhere else in culture or anywhere else professionally. Even though many artists don’t take advantage of the permission that art offers, it is nonetheless the one zone in culture where you can explore the present and cannibalize the past with relatively little oversight. It is an ideal home base. Games and art negotiate that 'permission', just as their consequences in the real world are negotiated. They are not immaterial or encapsulated, they are materially situated in many ways and not distinct from the normal world, but they create another ontological layer as an emergent and dependent feature of the quotidian one we know.


Mr Penn's Bowl A wooden bowl made by the man who rented a house to my mother and I in the 70's for $98 a month
Atari VCS joystick A torture device










Gogglefeathers / The Wumpus / The Rabid Dog that great uncle Otis shot an imaginary family monster, the prototypical videogame monster, a real "monster".


They cursed him (Bergmann) that through him they were greatly reduced in wealth and health, and many died; "the word Texas is a certain doom for Czechoslovaks, just as the Temešský Banát in Hungary" (Ar USA 33/6, p. 81, archive of the Náprstek Museum in Prague).




  • About
  • Animation
  • Archon
  • Contact
  • Grotto
  • Helldesk
  • Mud Room
  • Obelisk
  • Performance
  • Doors
  • Posts

  • Category: "essays"
  • Category: "juegos_rancheros"
  • Category: "software"
  • Category: "animation"
  • Category: "vj"
  • Category: "games"
  • Category: "design"
  • Category: "audio"
  • Category: "videos"
  • Category: "video"
  • Category: "music"
  • Category: "article"
  • Category: "hypermedia"
  • Category: "sound"
  • Category: "perception"
  • Category: "conservation"
  • Category: "art"
  • Category: "photography"
  • Category: "poetry"
  • Category: "dance"
  • Category: "film"
  • Category: "AI"
  • Category: "theory"
  • Category: "computing"
  • Category: "comics"
  • Category: "tech_criticism"
  • Category: "decentralization"
  • Category: "interdependence"
  • Category: "procgen"
  • Category: "publishing"
  • Category: "artwork"
  • Category: "mac"
  • Category: "obelisk"
  • Category: "mud"
  • Category: "roguelikes"
  • Tagged: "blog"
  • Tagged: "comics"
  • Tagged: "genre"
  • Tagged: "culture"
  • Tagged: "essays"
  • Tagged: "games"
  • Tagged: "juegos rancheros"
  • Tagged: "fantastic arcade"
  • Tagged: "me"
  • Tagged: "video"
  • Tagged: "waking life"
  • Tagged: "film"
  • Tagged: "science fiction"
  • Tagged: "herzog"
  • Tagged: "party"
  • Tagged: "viz"
  • Tagged: "vj"
  • Tagged: "venus patrol"
  • Tagged: "favorited"
  • Tagged: "ofnote"
  • Tagged: "interactive"
  • Tagged: "vimeo"
  • Tagged: "software"
  • Tagged: "art"
  • Tagged: "pocketed"
  • Tagged: "rip"
  • Tagged: "video art"
  • Tagged: "audio,"
  • Tagged: "tinnitus"
  • Tagged: "tutorials"
  • Tagged: "motion graphics"
  • Tagged: "vdmx"
  • Tagged: "press"
  • Tagged: "compression"
  • Tagged: "automation"
  • Tagged: "music"
  • Tagged: "amphibians"
  • Tagged: "octopus project"
  • Tagged: "octopusproject"
  • Tagged: "visuals"
  • Tagged: "austin"
  • Tagged: "ai"
  • Tagged: "animation"
  • Tagged: "youtube"
  • Tagged: "thu tran"
  • Tagged: "videos"
  • Tagged: "ACC"
  • Tagged: "Vimeo’s"
  • Tagged: "self"
  • Tagged: "Juegos Rancheros"
  • Tagged: "perception"
  • Tagged: "vr"
  • Tagged: "UI"
  • Tagged: "retrocomputing"
  • Tagged: "produciton design"
  • Tagged: "thicket"
  • Tagged: "curation"
  • Tagged: "criticism"
  • Tagged: "hci"
  • Tagged: "ui"
  • Tagged: "design"
  • Tagged: "computing"
  • Tagged: "interactive_design"
  • Tagged: "dazed"
  • Tagged: "carry"
  • Tagged: "grotto"
  • Tagged: "tools"
  • Tagged: "molleindustria"
  • Tagged: "obelisk"
  • Tagged: "cenotaph2"
  • Tagged: "isthisyou"
  • Tagged: "AI,ethics"
  • Tagged: "generative"
  • Tagged: "text"
  • Tagged: "everest"
  • Tagged: "pipkin"
  • Tagged: "shapes"
  • Tagged: "animation,"
  • Tagged: "mud"
  • Tagged: "dusicky_vr"
  • Tagged: "dusicky"
  • Tagged: "homeland"
  • Tagged: "archon"
  • Tagged: "arcology"
  • Tagged: "AI"
  • Tagged: "CA"
  • Library

    1. Aarseth, Espen J. From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. 2005, pp. 496–506.
    2. Acker, Kathy, et al. Kathy Acker: The Last Interview and Other Conversations. Melville House Publishing, 2018.
    3. Adams, Tarn. Characterization and Emergent Narrative in Dwarf Fortress. 2019, p. 10.
    4. ---. Dwarf Fortress. Bay12Games.
    5. Adorno, Theodor W., and J. M. Bernstein. The Culture Industry: Selected Essays on Mass Culture. Taylor and Francis, 2005.
    6. Agency ← Forensic Architecture.
    7. Ahearn, Laura M. Living Language: An Introduction to Linguistic Anthropology. Second Edition, Wiley-Blackwell, 2017.
    8. Ahearn, Laura. [Primers in Anthropology] Living Language An Introduction to Linguistic Anthropology. 2nd ed., Wiley-Blackwell, 2016.
    9. Ahmed, Sara. Queer Phenomenology: Orientations, Objects, Others. Duke University Press, 2006.
    10. Akenson, Donald Harman. Some Family: The Mormons and How Humanity Keeps Track of Itself. McGill-Queen’s University Press, 2007.
    11. Akins, Kathleen. “A Bat without Qualities?” Consciousness: Psychological and Philosophical Essays, edited by Martin Davies and Glyn W. Humphreys, Blackwell, 1993, pp. 345–58.
    12. Albers, Anni, et al. On Weaving. New expanded edition, Princeton University Press, 2017.
    13. Alexander, Leigh. “Girly Video Games: Rewriting a History of Pink.” The Guardian, June 2014.
    14. Alexander, Christopher. A Pattern Language Towns, Buildings, Construction (Cess Center for Environmental) by Christopher Alexander, Sara Ishikawa, Murray Silverstein. 1977.
    15. Perlus, \relax Barry. “Celestial Mirror : The Astronomical Observatories of Jai Singh II / Barry Perlus.” Celestial Mirror : The Astronomical Observatories of Jai Singh II, Yale University Press, 2020.
    16. “Mike Builds a Shelter / Produced by Michael Smith, Mark Fischer.” Mike Builds a Shelter, Video Data Bank, 200AD.
    17. “Kostnice = Ossuary / Ústřední Půjčovna Filmů Uvádí Film ; Produkce, J. Soukup ; Námět, Scénář, Režie J. Švankmajer.” Kostnice = Ossuary, Československý Filmexport, 1970.
    18. Perkins, Frances. “People at Work / by Frances Perkins.” People at Work, The John Day Co., 1934.
    19. “The Turner Thesis Concerning the Role of the Frontier in American History / Edited with an Introduction by George Rogers Taylor.” The Turner Thesis Concerning the Role of the Frontier in American History, Revised edition., D.C. Heath and Company, 1956.
    20. Branzi, \relax Andrea. “The Hot House : Italian New Wave Design / Andrea Branzi ; Foreword by Arata Isozaki ; [Translated from the Italian by C.H. Evans].” The Hot House : Italian New Wave Design, 1St MIT Press ed., MIT Press, 1984.
    21. Williams, Alena J. “Nancy Holt : Sightlines / Alena J. Williams ; with Contributions by Pamela M. Lee [and Others].” Nancy Holt : Sightlines, University of California Press, 2011.
    22. “I AM THE BODY WORKING THE MACHINE.” Frame, no. 09, 2014, pp. 180–89.
    23. Anable, Aubrey. Playing with Feelings: Video Games and Affect. University of Minnesota Press, 2018.
    24. ---. Playing with Feelings: Video Games and Affect. University of Minnesota Press, 2018.
    25. Anderson, Benedict R. O. G. Imagined Communities: Reflections on the Origin and Spread of Nationalism. Rev. ed, Verso, 2006.
    26. Anthropy, Anna. Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People like You Are Taking Back an Art Form. Seven Stories Press 1st ed, Seven Stories Press, 2012.
    27. Antonín, Robert. The Ideal Ruler in Medieval Bohemia. no. volume 44, Brill, 2017.
    28. Inc, Apple Computer, editor. Human Interface Guidelines: The Apple Desktop Interface. Nachdr., Addison-Wesley Publ, 1991.
    29. Apprich, Clemens, et al. Pattern Discrimination. 2018.
    30. Arakawa, Shūsaku, and Madeline Gins. Architectural Body. University of Alabama Press, 2002.
    31. Arakawa, Shūsaku, et al. Making Dying Illegal: Architecture against Death : Original to the 21st Century. Roof Books, 2006.
    32. Architecture and the Influence of the Web.
    33. Articles of Association. October 1774.
    34. Assanti, Edel. Zach Blas Performance Lecture: Metric Mysticism. February 2019.
    35. The Athens Charter. 1933.
    36. Auerbach, Erich, and Edward W. Said. Mimesis: The Representation of Reality in Western Literature. 50Th anniversary ed, Princeton University Press, 2003.
    37. Augé, Marc. Non-Places: Introduction to an Anthropology of Supermodernity. Verso, 1995.
    38. Austin, Holcombe M., and Paolo Soleri. “Arcology: The City in the Image of Man.” The Journal of Aesthetics and Art Criticism, vol. 33, no. 1, 1974, p. 115, doi:10.2307/428967.
    39. Axel, Nick, et al., editors. Superhumanity: Design of the Self. University of Minnesota Press, 2018, doi:10.5749/j.ctt1zctt3b.
    40. Bachelard, Gaston, and M. Jolas. The Poetics of Space. Beacon Press, 1994.
    41. Barber, Marian Jean. How the Irish, Germans, and Czechs Became Anglo: Race and Identity in the Texas-Mexico Borderlands. University of Texas.
    42. Barbrook, Richard, and Andy Cameron. “The Californian Ideology.” Science as Culture, vol. 6, no. 1, January 1996, pp. 44–72, doi:10.1080/09505439609526455.
    43. Bardi, Bo. House in Morumbi. 1953.
    44. Barlow, John Perry. A Declaration of the Independence of Cyberspace. 1996.
    45. Barron, Alex. “‘Petscop,’ the Creepy YouTube Series That Confounded Gamers on Reddit.” The New Yorker, August 2017.
    46. Barzan, Ario. “UNDERSTANDING THE SUBLIME ARCHITECTURE OF BLOODBORNE.” Kill Screen, July 2015, p. 9.
    47. Basile, Jonathan. Tar for Mortar: The Library of Babel and the Dream of Totality. 1St edition, Punctum Books, 2018.
    48. Bastian, Edited Jeannette A., and Elizabeth Yakel. Archival Research and Practice in the Twenty-First Century. p. 21.
    49. Bastian, Jeannette A., and Andrew Flinn. Community Archives, Community Spaces: Heritage, Memory and Identity. 1st ed., Facet, 2018, doi:10.29085/9781783303526.
    50. Baudrillard, Jean. The Gulf War Did Not Take Place. Indiana University Press, 1995.
    51. Baudrillard, Jean, and Stuart Kendall. Utopia Deferred: Writings from Utopie (1967-1978). Semiotext(e), 2006.
    52. Bay 12 Games: Dwarf Fortress.
    53. Beck, M. L., et al. “A Serum Haemagglutinating Property Dependent upon Polycarboxyl Groups.” British Journal of Haematology, vol. 29, no. 1, January 1975, pp. 149–56, doi:10.1111/j.1365-2141.1975.tb01808.x.
    54. Beer, Stafford, and Stafford Beer. Designing Freedom. Wiley, 1994.
    55. Benjamin, Walter, and Rolf Tiedemann. The Arcades Project. Belknap Press, 1999.
    56. Benjamin, Walter, et al. Illuminations. Schocken Books, 1986.
    57. Benjamin, Ruha. Race after Technology: Abolitionist Tools for the New Jim Code. Polity, 2019.
    58. Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. p. 26.
    59. Bennett, Jonathan. Correspondence between Descartes and Princess Elisabeth. p. 16.
    60. Berkeley, William. A Discourse and View of Virginia.
    62. Bevins, Vincent. The Jakarta Method: Washington’s Anticommunist Crusade and the Mass Murder Program That Shaped Our World. PublicAffairs, 2020.
    63. Bideleux, Robert, and Ian Jeffries. A History of Eastern Europe: Crisis and Change. Routledge, 1998.
    64. Bingham, Adam. Apocalypse Then: Lessons of Darkness Re-Visited. p. 5.
    65. Biraghi, Marco. “Manfredo Tafuri (1935-1994).” Architectural Review, June 2014.
    66. Bletzer, Michael. “Revisiting History’s Cenotaphs: The ‘Common Man’ and Ethics of Commemoration in Conflict Archaeology.” Archaeologies, vol. 9, no. 1, April 2013, pp. 56–70, doi:10.1007/s11759-013-9220-9.
    67. Block, Ned. “Consciousness and Cognitive Access.” Proceedings of the Aristotelian Society (Hardback), vol. 108, no. 1pt3, October 2008, pp. 289–317, doi:10.1111/j.1467-9264.2008.00247.x.
    68. Blum, Susan. “A Professor Explores Why Zoom Classes Deplete Her Energy (Opinion).” Inside Higher Ed,, April 2020.
    69. Boilevin, Louise, et al. Research 101 : A Manifesto for Ethical Research in the Downtown Eastside. The University of British Columbia, 2019, doi:10.14288/1.0377565.
    70. Bolhuis, Johan J., and Martin Everaert, editors. Birdsong, Speech, and Language: Exploring the Evolution of Mind and Brain. MIT Press, 2013.
    71. Boluk, Stephanie, and Patrick LeMieux. Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. no. 53, University of Minnesota Press, 2017.
    72. Dan Hassler-Forest, Pascal Nicklas. The Politics of Adaptation: Media Convergence and Ideology. Palgrave Macmillan, 2015.
    73. Ahearn, Laura M. Living Language: An Introduction to Linguistic Anthropology. 2nd ed., Wiley-Blackwell, 2016.
    74. Cruse, Alan. A Glossary of Sociolinguistics. Edinburgh University Press, 2006.
    75. (ed.), Charles Goodwin. Conversation and Brain Damage. 1st ed., Oxford University Press, 2003.
    76. Taekke, Jesper. Chat as a Technically Mediated Social System.
    77. Williams, Raymond. Culture and Society, 1780-1950. 2Nd Edition, Doubleday, 1960.
    78. Boullee, Etienne-Louis. Boulee & Visionary Architecture. Harmony Books.
    79. Bozak, Nadia. Firepower - Herzog’s Pure Cinema. p. 8.
    80. Braidotti, Rosi. “Posthuman Critical Theory.” Journal of Posthuman Studies, vol. 1, no. 1, 2017.
    81. Brandon Boyer. Fantastic Arcade 2015: Loren Schmidt’s STRAWBERRY CUBES & Nathalie Lawhead’s FROGGY. December 2015.
    82. Bratton, Benjamin H. The Revenge of the Real: Politics for a Post-Pandemic World. Verso, 2021.
    83. Bratton, Benjamin. The Terraforming. Strelka Press, 2019.
    84. Brazelton, Bennett. “On the 10-Year Anniversary of Minecraft: Two Interventions in Extractive Colonialism.” Cultural Geographies, vol. 27, no. 3, July 2020, pp. 491–97, doi:10.1177/1474474019890319.
    85. Bridle, James. New Dark Age: Technology, Knowledge and the End of the Future. Verso, 2018.
    86. Bright, Deborah. “The Machine in the Garden Revisited: American Environmentalism and Photographic Aesthetics.” Art Journal, vol. 51, no. 2, 1992, p. 60, doi:10.2307/777397.
    87. ---. “Of Mother Nature and Marlboro Men: An Inquiry into the Cultural Meanings of Landscape Photography.” Illuminations, edited by Liz Heron and Val Williams, 1st ed., Routledge, 2021, pp. 333–47, doi:10.4324/9781003135630-52.
    88. Brodsky, Reconstructing, et al. Rancière and the Metapolitical Framing of Architecture:
    89. Brooks, David. Pandemics Kill Compassion, Too. p. 2.
    90. Brown, Denise Scott. “Learning From Pop.” The Journal of Popular Culture, vol. VII, no. 2, September 1973, pp. 387–401, doi:10.1111/j.0022-3840.1973.0702_387.x.
    91. Bruce, Michael, and Steven Barbone, editors. Just the Arguments: 100 of the Most Important Arguments in Western Philosophy. Wiley-Blackwell, 2011.
    92. Bruce Sterling. Shaping Things. 2005.
    93. Burr, Peter. CAVE EXITS (Installation Preview). April 2015.
    94. Butler, Octavia E. “A Few Rules for Predicting the Future.” Essence, vol. 31, 2000, pp. 166–66.
    95. Caillois, Roger, and Meyer Barash. Man, Play, and Games. University of Illinois Press, 2001.
    96. Cameron, Deborah. “Styling the Worker: Gender and the Commodification of Language in the Globalized Service Economy.” Journal of Sociolinguistics, vol. 4, no. 3, August 2000, pp. 323–47, doi:10.1111/1467-9481.00119.
    97. Campt, Tina. Listening to Images. Duke University Press, 2017.
    98. Cardinal-Pett, Clare. A History of Architecture and Urbanism in the Americas. 1st ed., Routledge, 2015, doi:10.4324/9781315691817.
    99. Carson, Rachel. “Carson, Rachel - Realms of the Soil.Pdf.” Silent Spring.
    100. Carter, John. John Carter to Richard Gildart. August 1738.
    101. Caswell, Michelle, et al. “‘To Be Able to Imagine Otherwise’: Community Archives and the Importance of Representation.” Archives and Records, vol. 38, no. 1, January 2017, pp. 5–26, doi:10.1080/23257962.2016.1260445.
    102. Caswell, Michelle. “Seeing Yourself in History.” The Public Historian, vol. 36, no. 4, November 2014, pp. 26–37, doi:10.1525/tph.2014.36.4.26.
    103. Caswell, Michelle, et al. “‘To Suddenly Discover Yourself Existing’: Uncovering the Impact of Community Archives 1.” The American Archivist, vol. 79, no. 1, June 2016, pp. 56–81, doi:10.17723/0360-9081.79.1.56.
    104. Caswell, Michelle. Urgent Archives: Enacting Liberatory Memory Work. Routledge, 2021.
    105. Cavanaugh, Jillian R., and Shalini Shankar. “Producing Authenticity in Global Capitalism: Language, Materiality, and Value: Producing Authenticity in Global Capitalism.” American Anthropologist, vol. 116, no. 1, March 2014, pp. 51–64, doi:10.1111/aman.12075.
    106. “Inside the Multi-Million Dollar Bunkers Favoured by the Silicon Valley Set; From Kansas to Germany, Nuclear-Grade Apocalypse-Proof Survival Bunkers Feature Medical Rooms, Spas, Huge Indoor Pools and Shooting Ranges.” The Telegraph Online, Telegraph Group Ltd, 2021.
    107. Kim Kardashian West Considers Buying Survival Bunker. Uloop, Inc, 2021.
    108. de Certeau, Michel, et al. The Practice of Everyday Life. 1. Paperback pr., 8. [Repr.], Univ. of California Press, 1984.
    109. Český Lid (Czech People). Vol. 88, 3.
    110. Chalmers, David J. The Problem of Consciousness. p. 31.
    111. Chang, Alenda Y. Playing Nature: Ecology in Video Games. no. 58, University of Minnesota Press, 2019.
    112. Charleston Non-Importation Agreement. Colonial Society of Massachusetts, 1769.
    113. Chiang, Ted. Stories of Your Life and Others. 2014.
    114. Chiaverina, John. ‘You Can Still Make Websites Nowadays’: A Talk with the Pioneering Internet Art Collective JODI. July 2018.
    115. Ching, Francis D. K., et al. A Global History of Architecture.
    116. Chiu, Allyson. “Limiting Crypto Helped the Texas Power Grid Weather a Heat Wave.” Washington Post, July 2022.
    117. Christopher, Alexander. The Timeless Way of Building by Christopher Alexander.
    118. Chua, Daniel K. L. Absolute Music and the Construction of Meaning. Cambridge University Press, 2006.
    119. ---. Absolute Music and the Construction of Meaning. Cambridge University Press, 1999.
    120. Chun, Wendy Hui Kyong. “On Software, or the Persistence of Visual Knowledge.” Grey Room, vol. 18, January 2005, pp. 26–51, doi:10.1162/1526381043320741.
    121. Churchland, Patricia Smith. Touching a Nerve: The Self as Brain. First edition, W.W. Norton & Company, 2013.
    122. Clark, Andy, and David Chalmers.’ The Extended Mind. 2021, p. 14.
    123. Cole, Henry. Addresses of the Superintendents of the Department of Practical Art. 1853.
    124. Colomina, Beatriz. “07 Colomina Tuberculosis 2019.Pdf.” X-Ray Architecture, Lars Müller Publishers.
    125. ---. Domesticity at War. MIT Press, 2007.
    126. Cook, Terry. “Evidence, Memory, Identity, and Community: Four Shifting Archival Paradigms.” Archival Science, vol. 13, no. 2-3, June 2013, pp. 95–120, doi:10.1007/s10502-012-9180-7.
    127. Cooney, Erin. COMMUNITY-BASED ART + DESIGN. November 2022.
    128. ---. “The Great Green Hope | Eric Klinenberg | The New York Review of Books.” The New York Review of Books, p. 11.
    129. Cope, Lida. “From Ethnocultural Pride to Promoting the Texas Czech Vernacular: Current Maintenance Efforts and Unexplored Possibilities.” Language and Education, vol. 25, no. 4, July 2011, pp. 361–83, doi:10.1080/09500782.2011.578003.
    130. Coppes, Jasper. “Revisiting the Invisible Hiding Place.” Footprint: Delft School of Design Journal, no. 3, 2008, pp. 23–37.
    131. Corrigan, Timothy, and Patricia White. The Film Experience: An Introduction. Third edition, Bedford/St.Martins, 2012.
    132. Corrigan, Timothy. The Films of Werner Herzog_ Between Mirage and History. 2013.
    133. Cosanti Foundation. Arcosanti | The World’s First Arcology Prototype & Urban Laboratory.
    134. Craddock, David L. Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. 2015.
    135. ---. One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge. 1st ed., CRC Press, 2022, doi:10.1201/9781003196723.
    136. Beyond Critique: Different Ways of Talking about Art. First [edition], MICA Press ; Maisonneuve Press, 2013.
    137. Cronon, William. “The Trouble with Wilderness: Or, Getting Back to the Wrong Nature.” Environmental History, vol. 1, no. 1, January 1996, pp. 7–28, doi:10.2307/3985059.
    138. Cross, Ian. “Music, Cognition, Culture, and Evolution.” Annals of the New York Academy of Sciences, vol. 930, no. 1, 2001, pp. 28–42, doi:10.1111/j.1749-6632.2001.tb05723.x.
    139. ---. “Music, Cognition, Culture, and Evolution.” Annals of the New York Academy of Sciences, vol. 930, no. 1, June 2001, pp. 28–42, doi:10.1111/j.1749-6632.2001.tb05723.x.
    140. Crusade for Justice. p. 467.
    141. Cruse, D. A. A Glossary of Semantics and Pragmatics. Edinburgh University Press, 2006.
    142. Cull, Laura. “Caves, Caverns and Dungeons: Speleological Aesthetics in Computer Games.” Performance Studies, edited by Bryan Reynolds, Macmillan Education UK, 2014, pp. p.119–36.
    143. Daniel, Dominique, and Amalia S. Levi, editors. Identity Palimpsests: Archiving Ethnicity in the U.S. and Canada. no. book 5, Litwin Books, 2014.
    144. Darwin, Charles. The Descent of Man. 1871.
    145. Daston, Lorraine, editor. Biographies of Scientific Objects. University of Chicago Press, 2000.
    146. Davis, Jessica. The Monadology (1714), by Gottfried Wilhelm LEIBNIZ (1646-1716). p. 15.
    147. Dawson-Brown, Clare, and Kyle Prall. ’Cyber-Stalked by Creepy Vigilante Justice’: The Mugshot Publishing Website That Names and Shames... and Then Charge a Removal Fee. p. 5.
    148. Debord, Guy, and Gil J. Wolman. Mode d’Emploi Du Détournement.
    149. “Deepfakes Are Going To Wreak Havoc On Society. We Are Not Prepared.” Forbes,
    150. DeForge, Michael. All Dogs Are Dogs. 2015.
    151. de Gelder, Beatrice. “Uncanny Sight in the Blind.” Scientific American, vol. 302, no. 5, May 2010, pp. 60–65, doi:10.1038/scientificamerican0510-60.
    152. DeKoven, Bernie. The Well-Played Game: A Player’s Philosophy. The MIT Press, 2013.
    153. Deledalle, Gérard. Charles S. Peirce’s Philosophy of Signs: Essays in Comparative Semiotics. Indiana University Press, 2000.
    154. Denise Gonzales Crisp. Toward a Definition of the DecoRational. 2002.
    155. Devine, A. M., and Laurence D. Stephens. The Prosody of Greek Speech. Oxford University Press, 1994.
    156. “DF2014:Dwarven Economy.” Dwarf Fortress WIki,, July 2018.
    157. Didion, Joan. “On Keeping a Notebook.” Slouching towards Bethlehem: Essays, First Picador Modern Classic edition, Picador Modern Classics, 2017.
    158. (Directors’ Cuts) The Cinema of Werner Herzog Aesthetic Ecstasy and Truth.
    159. Dockray, Sean Patrick. Containment_The_Architecture_of_the_1967.Pdf.
    160. Drake, Jarrett Martin. “Blood at the Root.Pdf.” Journal of Contemporary Archival Studies, vol. 8, 2021.
    161. Dryer, Richard. Lighting for Whiteness. p. 8.
    162. “Dungeons of Doom.” Brogue Wiki,, March 2014.
    163. Dunne, Anthony, and Fiona Raby. Design Noir, the Secret Life of Electronic Objects. August, 2001.
    164. ---. Speculative Everything: Design, Fiction, and Social Dreaming. The MIT Press, 2013.
    165. “Dwarf Fortress by Kitfox Games.”,
    166. Dwarf Fortress Remote – Mifki.
    167. Dyer-Witheford, Nick, and Greig De Peuter. Games of Empire: Global Capitalism and Video Games. no. 29, University of Minnesota Press, 2009.
    168. Eckertová, Eva. Czechs in Texas: Moravian Communities and Tombstones. p. 1.
    169. Eco, Umberto, et al. How to Write a Thesis. MIT Press, 2015.
    170. Eco, Umberto. Ur-Fascism | Umberto Eco.
    171. Ėjzenštejn, Sergej M., and Jay Leyda. Film Form: Essays in Film Theory. no. 153, Harcourt, Brace & World, 1977.
    172. Enfield, N. J. How We Talk, The Inner Workings of Conversations. Hachette Book Group.
    173. Environmental Racism In Death Alley, Louisiana ← Forensic Architecture.
    174. Epiphenomenal and Supervenient Causation. p. 14.
    175. Erika Balsom, and Trin T. Minh-ha. “‘There Is No Such Thing as Documentary’: An Interview with Trinh T. Minh-Ha.” Frieze,
    176. Ethnic Neo-Pagan Altars and Ancestors in Texas: An Ethnoreligious Strategy to Reconfigure European Ancestry and Whiteness. 2023.
    177. Fear of Slave Insurrection. Executive Journals of the Council of Colonial Virginia, 1:86-87.
    178. Feller, Joseph. Perspectives on Free and Open Source Software. MIT Press, 2005.
    179. Fisher, Rose-Lynn. The Topography of Tears. Bellevue Literary Press, 2017.
    180. Fitch, W. Tecumseh. “Musical Protolanguage: Darwin’s Theory of Language Evolution Revisited.” Birdsong, Speech, and Language, 2013, doi:10.7551/mitpress/9322.003.0032.
    181. Flinn, Andrew, et al. “Whose Memories, Whose Archives? Independent Community Archives, Autonomy and the Mainstream.” Archival Science, vol. 9, no. 1-2, June 2009, pp. 71–86, doi:10.1007/s10502-009-9105-2.
    182. Flynn, Adam. Solarpunk: Notes towards a Manifesto., 2014.
    183. Foner, Eric. Give Me Liberty! An American History. W. W. Norton & Company, 2019.
    184. ---. “A Micmac Responds to the French.” Voices of Freedom, A Documentary History, W.W. Norton & Company.
    185. Fordyce, Robbie. “Dwarf Fortress: Laboratory and Homestead.” Games and Culture, vol. 13, no. 1, January 2018, pp. 3–19, doi:10.1177/1555412015603192.
    186. ---. “Play, History and Politics: Conceiving Futures Beyond Empire.” Games and Culture, vol. 16, no. 3, May 2021, pp. 294–304, doi:10.1177/1555412020962430.
    187. Foucault, Michel, et al. The Courage of Truth: The Government of Self and Others II: Lectures at the Collège De France 1983-1984. Palgrave Macmillan, 2011.
    188. Foucault, Michel, and Joseph Pearson. Fearless Speech. Semiotext(e) : [Distributed by MIT Press], 2001.
    189. Foucault, Michel. “Texts/Contexts: Of Other Spaces.” Grasping the World, edited by Donald Preziosi and Claire Farago, 1st ed., Routledge, 2019, pp. 371–79, doi:10.4324/9780429399671-24.
    190. Frampton, Hollis. On the Camera Arts and Consecutive Matters: The Writings of Hollis Frampton. Edited by Bruce Jenkins, The MIT Press, 2009, doi:10.7551/mitpress/7851.001.0001.
    191. Franco Berardi. “Bifo- Diary of the Psycho-Deflation.” Verso,, March 2020.
    192. Frankfurt, Harry G. “Freedom of the Will and the Concept of a Person.” The Journal of Philosophy, vol. 68, no. 1, January 1971, p. 5, doi:10.2307/2024717.
    193. Franklin, Benjamin. The Library of America: Writings. Library of America, 1987.
    194. Fraser, Pamela, and Roger Rothman, editors. Beyond Critique: Contemporary Art in Theory, Practice, and Instruction. Bloomsbury Academic, 2017, doi:10.5040/9781501323430.
    195. French, Howard. “Slavery, Empire, Memory | The New York Review of Books.” The New York Review of Books, p. 11.
    196. Frethorne, Richard. Letter to His Parents.
    197. Galloway, Alexander R. Gaming: Essays on Algorithmic Culture. no. 18, University of Minnesota Press, 2006.
    198. ---. “Language Wants To Be Overlooked: On Software and Ideology.” Journal of Visual Culture, vol. 5, no. 3, December 2006, pp. 315–31, doi:10.1177/1470412906070519.
    199. ---. Protocol: How Control Exists after Decentralization. MIT Press, 2004.
    200. Gamson, Joshua. “Must Identity Movements Self-Destruct? A Queer Dilemma.” Social Problems, vol. 42, no. 3, August 1995, pp. 390–407, doi:10.2307/3096854.
    201. Geert Lovink. Sad by Design: On Platform Nihilism. Pluto Press, 2019.
    202. Gershon, Ilana. “Media Ideologies: An Introduction: Media Ideologies: An Introduction.” Journal of Linguistic Anthropology, vol. 20, no. 2, December 2010, pp. 283–93, doi:10.1111/j.1548-1395.2010.01070.x.
    203. Gibson, James J. The Ecological Approach to Visual Perception: Classic Edition. Psychology Press, 2015.
    204. Gillin, John L., and J. Huizinga. “Homo Ludens: A Study of the Play-Element in Culture.” American Sociological Review, vol. 16, no. 2, April 1951, p. 274, doi:10.2307/2087716.
    205. Gilman, Sander L., et al. “A Thousand Plateaus: Capitalism and Schizophrenia.” Journal of Interdisciplinary History, vol. 19, no. 4, 1989, p. 657, doi:10.2307/203963.
    206. Giovanni Battista Piranesi, Philip Hofer, John Howe. The Prisons / Le Carceri. Dover Publications, 2010.
    207. Gleeson, Jules Joanne, and Elle O’Rourke. Transgender Marxism. p. 321.
    208. Godoy, Nancy Liliana. “Community-Driven Archives: Conocimiento, Healing, and Justice.” Journal of Critical Library and Information Studies, vol. 3, no. 2, July 2021, doi:10.24242/jclis.v3i2.136.
    209. Goetz, Christopher. “Stephanie Boluk and Patrick LeMieux. Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. Minneapolis: University of Minnesota Press, 2017. 392 Pp.” Critical Inquiry, vol. 45, no. 2, January 2019, pp. 559–60, doi:10.1086/700878.
    210. Gracen Mikus Brilmyer, et al. “Reciprocal Archival Imaginaries: The Shifting Boundaries of Community in Community Archives.” Archivaria, 2019, pp. 48–46.
    211. Graeber, David. Debt : The First 5,000 Years. Melville House, 2011.
    212. Grandin, Greg. The End of the Myth: From the Frontier to the Border Wall in the Mind of America. Metropolitan Books, Henry Holt and Company, 2019.
    213. Grave, S. A., et al. “A Treatise of Human Nature.” The Philosophical Quarterly, vol. 8, no. 33, October 1958, p. 379, doi:10.2307/2216614.
    214. Gray, Kishonna L., and Anita Sarkeesian. Intersectional Tech: Black Users in Digital Gaming. Louisiana State University Press, 2020.
    215. Greene, Jack P. “Unsettled Conditions at Home: The Glorious Revolution in America.” Settlements to Society, Norton, 1975.
    216. Griffiths, David. “Queer Theory for Lichens.” UnderCurrents: Journal of Critical Environmental Studies, vol. 19, October 2015, pp. 36–45, doi:10.25071/2292-4736/40249.
    217. Grundhauser, Eric. The Quest for the Real-Life Treasures of Atari’s Swordquest - Atlas Obscura., March 2016.
    218. Haddad, Elie. Manfredo Tafuri and the Critique of Architectural Production.
    219. Hakluyt, Richard, and Peter C. Mancall. “Inducements to a Voyage.” Envisioning America, English Plans for the Colonization of North America, 1580-1640, Bedford Books of St. Martin’s Press, 1995.
    220. Hal Foster. Design & Crime. 2002.
    221. Hall, Stuart, et al. Cultural Studies 1983: A Theoretical History. Duke University Press, 2016.
    222. Hall, Edward T. The Hidden Dimension. Doubleday, 1966.
    223. ---. The Hidden Dimension. Anchor Books, 1990.
    224. ---. The Hidden Dimension. Anchor Books, 1990.
    225. Halper, Evan, and Am Pt. “Burned Trees and Billions in Cash: How a California Climate Program Lets Companies Keep Polluting.” Los Angeles Times, p. 22.
    226. Hammar, Nickolai, and Colin Marshall. Playing Music Together Online Is Not As Simple As It Seems : NPR., July 2020.
    227. Haraway, Donna. Simians, Cyborgs, and Women. 0th ed., Routledge, 2013, doi:10.4324/9780203873106.
    228. Harbord, \relax Janet., and Chris Marker. Chris Marker, La Jetée. no. 110 p., Afterall Books ; Distribution, MIT Press, 2009.
    229. Harney, Stefano, and Fred Moten. The Undercommons: Fugitive Planning & Black Study. Minor Compositions, 2013.
    230. Harriot, Thomas. A Briefe and True Report of the New Found Land of Virginia. p. 9.
    231. Heemskerk, Joan, and Dirk Paesmans. Jodi.Org.
    232. Herzog, Werner. “Minnesota Declaration.”,
    233. Herzog, Werner, and Eric Ames. Werner Herzog: Interviews. University Press of Mississippi, 2014.
    234. Heskett, John. Design: A Very Short Introduction. Oxford University Press, 2002.
    235. Heti, Sheila. How Should a Person Be? 1St U.S. ed, Henry Holt and Co, 2012.
    236. Hoar, Peter. “The Last of Us - Long, Long Time.” The Last of Us, no. S1,E3, AMC, January 2023.
    237. Holroyd, Jules, et al. “What Is Implicit Bias?” Philosophy Compass, vol. 12, no. 10, October 2017, p. e12437, doi:10.1111/phc3.12437.
    238. Hooks, Bell. THE OPPOSITIONAL GAZE. p. 12.
    239. Hortop, Job. “Carried Thence for Trafficke of the West Indies Five Hundred Negroes”: Job Hortop and the British Enter the Slave Trade, 1567. 1591.
    240. Https://
    241. Huhn, Tom, editor. The Cambridge Companion to Adorno. Cambridge University Press, 2004.
    242. Hui Kyong Chun, Wendy. Updating to Remain the Same. MIT Press, 2016.
    243. Huizinga, Johan. “Homo Ludens: A Study of the Play-Element in Culture.” Homo Ludens, Beacon Press, 1971.
    244. ---. In the Shadow of Tomorrow. 1936.
    245. Hu, Tung-Hui. A Prehistory of the Cloud. MIT Press Ltd, 2015.
    246. Husserl, Edmund. Collected Works. M. Nijhoff Publishers, 1980.
    247. ---. The Crisis of European Sciences and Transcendental Phenomenology: An Introduction to Phenomenological Philosophy. Northwestern University Press, 1970.
    248. Ian Bogost. “The New Aesthetic Needs to Get Weirder.” The Atlantic, 2012.
    249. Indian Deed. 1651.
    250. Indigenous Architecture and the Spanish American Plaza in Mesoamerica and the Caribbean. p. 16.
    251. Jackson, Dr Rosemary. Fantasy The Literature of Subversion. 1st ed., Taylor and Francis, 2008.
    252. Jacobs, James B. The Eternal Criminal Record. Harvard University Press, 2015.
    253. Jacobs, James B., and Kimberly Potter. Hate Crimes: Criminal Law & Identity Politics. Oxford University Press, 1998.
    254. Jagoda, Patrick. Experimental Games: Critique, Play, and Design in the Age of Gamification. University of Chicago Press, 2020, doi:10.7208/chicago/9780226630038.001.0001.
    255. Jahoda, Susan, and Caroline Woolard. Making & Being: Embodiment, Collaboration, and Circulation in the Visual Arts: A Workbook. Pioneer Works Press, 2019.
    256. James, Edward, and Farah Mendlesohn, editors. The Cambridge Companion to Fantasy Literature. 1st ed., Cambridge University Press, 2012, doi:10.1017/CCOL9780521429597.001.
    257. Jameson, Fredric. Postmodernism, or The Cultural Logic of Late Capitalism. p. 40.
    258. Jauss, Hans Robert. Toward an Aesthetic of Reception. no. v. 2, University of Minnesota Press, 1982.
    259. Jefferson, Thomas, and et all. Declaration of Independence, July 4, 1776.Pdf. July 1776.
    260. Jirásek, A. Legends of Old Bohemia. P. Hamlyn, 1963.
    261. Joffrion, Elizabeth, and Natalia Fernández. “Collaborations between Tribal and Nontribal Organizations: Suggested Best Practices for Sharing Expertise, Cultural Resources, and Knowledge.” The American Archivist, vol. 78, no. 1, March 2015, pp. 192–237, doi:10.17723/0360-9081.78.1.192.
    262. John, Peter D. “Lesson Planning and the Student Teacher: Re-Thinking the Dominant Model.” Journal of Curriculum Studies, vol. 38, no. 4, August 2006, pp. 483–98, doi:10.1080/00220270500363620.
    263. Johns, Deniz. “FORENSIC ARCHITECTURE: THE WHOLE TRUTH?” Millennium Film Journal, no. 74, Post Typhoon Sky, Inc, 2021, p. 42-.
    264. Johnson-Roehr, Susan N. “Observatories of Sawai Jai Singh II.” Handbook of Archaeoastronomy and Ethnoastronomy, edited by Clive L.N. Ruggles, Springer New York, 2015, pp. 2017–28, doi:10.1007/978-1-4614-6141-8_252.
    265. Johnson, Ayana Elizabeth. I’m a Black Climate Expert. Racism Derails Our Efforts to Save the Planet. p. 6.
    266. Johnson, Sally A., and Ulrike Hanna Meinhof, editors. Language and Masculinity. Blackwell Publishers, 1997.
    267. Juul, Jesper. Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press, 2005.
    268. Kaufmann, Emil. “Three Revolutionary Architects, Boullee, Ledoux, and Lequeu.” Transactions of the American Philosophical Society, vol. 42, no. 3, 1952, p. 431, doi:10.2307/1005689.
    269. Kelley, Sean M. Los Brazos De Dios: A Plantation Society in the Texas Borderlands, 1821-1865. Louisiana State University Press, 2010.
    270. Kember, Sarah, and Joanna Zylinska. Life after New Media: Mediation as a Vital Process. MIT Press, 2012.
    271. Kerr, Dylan. Ian Cheng by Dylan Kerr.
    272. Kimball, Fiske. “Emil Kaufmann,Three Revolutionary Architects, Boullée, Ledoux, and Lequeu: Philadelphia, American Philosophical Society, 1952. Pp. 133; 284 Figs. $2.00.” The Art Bulletin, vol. 36, no. 1, March 1954, pp. 77–77, doi:10.1080/00043079.1954.11408214.
    273. Kim, Jaegwon. Philosophy of Mind. Westview Press, 1996.
    274. Kinstler, Linda. “Situated Testimony: Forensic Architecture’s Memory Objects.” Space and Culture, vol. 25, no. 2, May 2022, pp. 327–30, doi:10.1177/12063312211065562.
    275. Kirkwood, James R. Markov Processes.
    276. Knight, Wanda B. “Using Contemporary Art to Challenge Cultural Values, Beliefs, and Assumptions.” Art Education, vol. 59, no. 4, May 2006, pp. 39–45, doi:10.1080/00043125.2006.11651602.
    277. Kronenfeld, David B., and Merlin Donald. “Origins of the Modern Mind: Three Stages in the Evolution of Culture and Cognition.” Language, vol. 69, no. 3, 1993, pp. 622 , doi:10.2307/416718.
    278. Kurten Zoning Ordinance. 2012.
    279. Ladin, Joy. The Soul of the Stranger: Reading God and Torah from a Transgender Perspective. Brandeis University Press, 2019.
    280. Lai, Alice. “Lai, A. (2012). Culturally Responsive Art Education in a Global Era. Art Education, 18 -23 .Pdf.” Art Education, vol. 65, pp. 18–23.
    281. Lait, Jeff. The Berlin Interpretation.
    282. Latour, Bruno. Aramis, or the Love of Technology. Translated by Catherine Porter, 4. Printing, Harvard University Press, 2002.
    283. Latour, Bruno, and Peter Weibel, editors. Making Things Public: Atmospheres of Democracy. MIT Press ; ZKM/Center for Art and Media in Karlsruhe, 2005.
    284. Laugier, Marc Antoine, et al. An Essay on Architecture. no. vol. 1, Hennessey & Ingalls, 1977.
    285. Lawhead, Nathalie. “Electric Love Potato (Desktop Assistant)\Ldots Potatoware.” Electric Love Potato, 2015.
    286. “LAX > AUS | Moving Boxes List | Spring 2023.” Google Docs,–wZ1g4/edit?ouid=101356348407843497877&usp=sheets_home&ths=true&usp=embed_facebook.
    287. Lee, Jamie A. Producing the Archival Body. Routledge, Taylor & Francis Group, 2021.
    288. Lefebvre, Henri. The Production of Space. Blackwell, 1991.
    289. Lennard, Natasha. Being Numerous: Essays on Non-Fascist Life. Verso, 2019.
    290. Lerman, Liz. Critical Response Process. 2020.
    291. Lerman, Liz, and John Borstel. Liz Lerman’s Critcal Response Process: A Method for Getting Useful Feedback on Anything You Make, from Dance to Dessert. 1. Ed, Liz Lerman Dance Exchange, 2003.
    292. “LHA: Who We Are.” Lesbian Herstory Archives,
    293. Lialina, Olia. Turing Complete User., 2021, doi:10.11588/ARTHISTORICUM.972.
    294. Liese, Jennifer, editor. Social Medium: Artists Writing, 2000-2015. Paper Monument, 2016.
    295. Lillehoj, Elizabeth. “Tofukumon’in: Empress, Patron, and Artist.” Woman’s Art Journal, vol. 17, no. 1, 1996, p. 28, doi:10.2307/1358526.
    296. Linvega, Devine Lu, and Rekka Bellum. “Hundredrabbits - Mission.” Hundredrabbits,
    297. ---. “Hundredrabbits - Philosophy.” Hundredrabbits,
    298. Linvega, Devine Lu. Xxiivv - Lifestyle.
    299. Lo, Adrienne. “Codeswitching, Speech Community Membership, and the Construction of Ethnic Identity.” Journal of Sociolinguistics, vol. 3, no. 4, November 1999, pp. 461–79, doi:10.1111/1467-9481.00091.
    300. Lopez, Antonio. Ecomedia: The Metaphor That Makes a Difference. p. 8.
    301. Lorde, Audre, and Audre Lorde. The Master’s Tools Will Never Dismantle the Master’s House. no. 23, Penguin Books, 2018.
    302. Louisiana Court Rules Environmental Racism Case Can Proceed | Black Star News., December 2021.
    303. Love and Lubrication in the Archives, or Rukus!: A Black Queer Archive for the United Kingdom. p. 24.
    304. Lutz, Michael, and Kunzleman Cameron. The Last of Us Roundtable. no. 57.
    305. Macfarlane, Robert. Five, Six, Pick up Sticks. p. 9.
    306. MAGFest. MAGFest 2019: Homebrew, Hacking, and History. January 2019.
    307. Malory, Thomas. Le Morte d’Arthur: In Two Volumes. 1: Volume 1 / with an Introduction by John Lawlor. Edited by Janet Cowen, Reprint, Penguin Books, 2004.
    308. ---. Le Morte d’Arthur: In Two Volumes. 2: Volume 2 / with an Introduction by John Lawlor. Edited by Janet Cowen, Reprint, Penguin Books, 2004.
    309. Mananzala, Rickke, and Dean Spade. “The Nonprofit Industrial Complex and Trans Resistance.” Sexuality Research and Social Policy, vol. 5, no. 1, March 2008, pp. 53–71, doi:10.1525/srsp.2008.5.1.53.
    310. Marmur, Michael, and David Ellenson, editors. American Jewish Thought Since 1934: Writings on Identity, Engagement, and Belief. Brandeis University Press, 2020, doi:10.2307/j.ctv12fw86b.
    311. Martinez-Garza, Mario M. “Examining Epistemic Practices of the Community of Players of Dwarf Fortress: ‘For !!SCIENCE!!’” International Journal of Gaming and Computer-Mediated Simulations, vol. 7, no. 2, 2015, pp. 46–67.
    312. Martin Heidegger. Question Concerning Technology.
    313. Marx, Leo. The Machine in the Garden: Technology and the Pastoral Ideal in America. Oxford University Press, 2000.
    314. Mary Skov Holt, and Stephen Skov Holt. Blobjects. Chronicle Books, 2005.
    315. Mason, David V. “Playing.” The Performative Ground of Religion and Theatre, Routledge, 2019, pp. p.103–21.
    316. Mayhew, Eric J., and Elizabeth Patitsas. “Materiality Matters in Computing Education: A Duoethnography of Two Digital Logic Educators.” LIMITS Workshop on Computing within Limits, June 2021, doi:10.21428/bf6fb269.19c98f37.
    317. Mbembe, Achille, and Carolyn Shread. “The Universal Right to Breathe.” Critical Inquiry, vol. 47, no. S2, January 2021, pp. S58–S62, doi:10.1086/711437.
    318. McGrory Mary. “Capitol Hill&Knowlton.” Washington Post, January 1992.
    319. McLaughlin, Brian P. 21 Could an Android Be Sentient? p. 39.
    320. McLuhan, Marshall, and Quentin Fiore. The Medium Is the Massage: Co-Ordinated by Jerome Agel. Bentam Books, 1967.
    321. Medina, Eden. Cybernetic Revolutionaries: Technology and Politics in Allende’s Chile. MIT Press, 2011.
    322. Menkman, Rosa. Beyond Resolution. i.R.D., 2020.
    323. Merveilles- Public.
    324. Mesthrie, Rajend, and R. E. Asher, editors. Concise Encyclopedia of Sociolinguistics. Elsevier, 2001.
    325. Foucault, Michel. “Nietzsche, Genealogy, History.” Language, Counter-Memory, Practice: Selected Essays and Interviews, edited by D. F. Bouchard, Cornell University Press, 1977.
    326. Mickey, ThomasJ. “A Postmodern View of Public Relations:” Public Relations Review.
    327. Mieke Gerritzen, and Geert Lovink. Amsterdam Design Manifesto. The Image Society, 2019.
    328. Millington, Ian. Artificial Intelligence for Games. Elsevier, 2006.
    329. Mithen, Steven. “The Music Instinct.” Annals of the New York Academy of Sciences, vol. 1169, no. 1, 2009, pp. 3–12, doi:10.1111/j.1749-6632.2009.04590.x.
    330. Molnar-Szakacs, Istvan, and Katie Overy. “Music and Mirror Neurons: From Motion to ’e’Motion.” Social Cognitive and Affective Neuroscience, vol. 1, no. 3, December 2006, pp. 235–41, doi:10.1093/scan/nsl029.
    331. Mondloch, Kate. FEMINIST MATERIALISMS IN NEW MEDIA ART. p. 28.
    332. Montenegro, Erick, and Natasha A. Jankowski. Equity and Assessment: Moving Towards Culturally Responsive Assessment. p. 23.
    333. Montero, Barbara. The University of Chicago. p. 18.
    334. Montfort, Nick, and Ian Bogost. Racing the Beam: The Atari Video Computer System. MIT Press, 2009.
    335. Moore, Jason W. Capitalism in the Web of Life: Ecology and the Accumulation of Capital. p. 318.
    336. Moore, Niamh, and Yvonne Whelan. Heritage, Memory and the Politics of Identity: New Perspectives on the Cultural Landscape. p. 166.
    337. Moore, Rowan. “Saudi’s 100-Mile Mega-City Is Meant to Blow Our Minds – so We Forget the Crimes of Its Rulers - Protesters against Neom Don’t Last Long. How Can Western Architects Ignore This?” Guardian, The: Web Edition Articles (London, England), October 2022.
    338. Morehshin Allahyari. The 3D Additivist Cookbook. Institute of Network Cultures, Amsterdam, 2017.
    339. Morris, Betsy. “Why Does Zoom Exhaust You? Science Has an Answer; On Video Calls, Looming Heads, Staring Eyes, a Silent Audience, and That Millisecond Delay Disrupt Normal Human Communication.” Wall Street Journal (Online), May 2020.
    340. Mostafa Heddaya, and Rijin Sahakian. “Recolonize This Place.” e-Flux,, March 2020.
    341. Moten, Fred, and Stefano Harney. “The University and the Undercommons.” Social Text, vol. 22, no. 2, 2004, pp. 101–15, doi:10.1215/01642472-22-2_79-101.
    342. Mugshot Removal: New Mugshot Websites Are More Aggressive Says RemoveSlander.Com. p. 3.
    343. Mugshot Removal Service: New Discounts For Parents Of College Students 30% Off. p. 3.
    344. Mugshot Removal: States Laws Making It Harder To Bail Out Of Google. p. 3.
    345. Mumford, Lewis. The Pentagon of Power. no. vol.2, Secker and Warburg, 1971.
    346. ---. The Story of Utopias. Createspace, 2015.
    347. Murray, Nick, and Wojcik Antosh. Correspondence on the Subject of Power (Heterotopias 008-01).Pdf. Heterotopias Project.
    348. Murray, Janet Horowitz. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, 1997.
    349. Murray, Soraya. On Video Games: The Visual Politics of Race, Gender and Space. no. 27, I.B. Tauris & Co. Ltd, 2018.
    350. Nagel, Thomas. “What Is It Like to Be a Bat?” The Philosophical Review, vol. 83, no. 4, October 1974, p. 435, doi:10.2307/2183914.
    351. ---. “What Is It Like to Be a Bat?” The Philosophical Review, vol. 83, no. 4, October 1974, p. 435, doi:10.2307/2183914.
    352. Nancy Holt. 1886.
    353. “Nancy Holt - Locating Perception - Los Angeles.” Sprüth Magers,, June 2022.
    354. Natascha Sadr Haghighian. How to Fight the Spell. Sternberg Press.
    355. Nayar, Anjali. “When Your Arrest Photo Appears on a Mugshot Website.” Motherboard.
    356. NCSL. “Mug Shots and Booking Photo Websites, Overview.” National Conference of State Legislatures,, May 2020.
    357. Nealon, Jeffrey T. Foucault beyond Foucault: Power and Its Intensifications since 1984. Stanford University Press, 2008.
    358. Nicholson, Linda J., and Steven Seidman, editors. Social Postmodernism: Beyond Identity Politics. Cambridge University Press, 1995.
    359. Nijman, Jan Willem. “#Screensaverjam.”,, 2016.
    360. Noble, Safiya Umoja. Algorithms of Oppression: How Search Engines Reinforce Racism. New York University Press, 2018.
    361. Nostalgia | Svetlana Boym.
    362. O’Brien, Greg. “The Other Slavery: The Uncovered Story of Indian Enslavement in America.” Journal of American History, vol. 104, no. 1, June 2017, pp. 169–70, doi:10.1093/jahist/jax019.
    363. Open Source Investigation – Brown Institute.
    364. “Our Team.” The ArQuives,
    365. Paine, Thomas. Thomas Paine’s Common Sense : The Call to Independence. Woodbury, N.Y. :Barron’s Educational Series, inc., 1975.
    366. Pallasmaa, Juhani. The Eyes of the Skin: Architecture and the Senses. Wiley-Academy ; John Wiley & Sons, 2012.
    367. Papert, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. Basic Books, 1980.
    368. Parkman, Francis. The Oregon Trail: Sketches of Prairie and Rocky Mountain Life. Duke Classics, 2012.
    369. Paschild, Cristine. “Community Archives and the Limitations of Identity: Considering Discursive Impact on Material Needs.” The American Archivist, vol. 75, no. 1, April 2012, pp. 125–42, doi:10.17723/aarc.75.1.c181102l71x4572h.
    370. Patel, Aniruddh D. “Language, Music, Syntax and the Brain.” Nature Neuroscience, vol. 6, no. 7, July 2003, pp. 674–81, doi:10.1038/nn1082.
    371. Pater, Walter, and Donald L. Hill. THE RENAISSANCE. UNIV. OF CALIF. PR, 1980.
    372. Patterson, Christopher B. Open World Empire: Race, Erotics, and the Global Rise of Video Games. New York University Press, 2020.
    373. Paul Cronin, and Werner Herzog. Herzog on Herzog. 2003.
    374. Pautz, Adam, and Daniel Stoljar, editors. “Functional Role, Superficialism, and Commander Data: Reply to Brian McLaughlin.” Blockheads!, The MIT Press, 2019, doi:10.7551/mitpress/9196.003.0023.
    375. Pedercini, Paolo. Games Without Players – Molleindustria. 2020.
    376. ---. SimCities and SimCrises - International City Gaming Conference Keynote., 2017.
    377. Peirce, Charles Sanders, and Justus Buchler. Philosophical Writings of Peirce. Dover publ, 1955.
    378. Peter Lunenfeld. Bespoke Futures.
    379. ---. “The California Design Dominion.” Design & Culture, 2019.
    380. ---. The Design Cluster.
    381. Petscop.Net.
    382. Petscop. Petscop. March 2017.
    383. Pipkin, Everest. A Long History of Generated Poetics Cutups from Dickinson to Melitzah.
    384. ---. “Screensaver Collection by Everest Pipkin.”,, 2019.
    385. ---. “Soft Corruptor.” Cordite Poetry Review, August 2021.
    386. Pocket - The Philosophy of SimCity: An Interview With the Game’s Lead Designer.
    387. POV. “Essay: Holy Water | Thirst | POV | PBS.” POV | American Documentary Inc., January 2004.
    388. Preciado, Beatriz. Testo Junkie: Sex, Drugs, and Biopolitics. 2013, p. 3.
    389. Price, Seth. Dispersion. Facs. ed.: 1000, 38th Street Publ, 2016.
    390. Priestman, Chris, and Gareth Martin. “Heterotopias | Games + Architecture.” Heterotopias,
    391. “Prophecies of Libuše Czech Center Museum Houston.” What to Do in Houston? Visit the Czech Center Museum Houston,, January 2021.
    392. Pudovkin, Vsevolod. On Editing. 1926.
    393. Rakow, Donald A., and Sharon A. Lee. “Western Botanical Gardens: History and Evolution.” Horticultural Reviews: Volume 43, edited by Jules Janick, John Wiley & Sons, Inc., 2015, pp. 269–310, doi:10.1002/9781119107781.ch05.
    394. Ramirez, J. Jesse. Rules of the Father in The Last of Us: Masculinity Among the Ruins of Neoliberalism. Springer International Publishing, 2022, doi:10.1007/978-3-030-89604-1.
    395. Raphael Sanzio. Letter to Leo X.
    396. Rautzenberg, Markus. Framing Uncertainty: Computer Game Epistemologies. Palgrave Macmillan, 2020.
    397. Reed, Aaron A. “1988: P.R.E.S.T.A.V.B.A.” 50 Years of Text Games, May 2021.
    398. Reinhard, Andrew. “Colossal Cave Archaeology: Epigraphy, FORTRAN Code-Artifacts, and the Ur -Game.” Near Eastern Archaeology, vol. 84, no. 1, March 2021, pp. 86–92, doi:10.1086/713375.
    399. Rella, Franco. “From the Aesthetic Sphere to the Sphere of Interpretation.” Nuova Corrente, vol. 68–69, 1975, pp. 399–415.
    400. ---. “From the Aesthetic Sphere to the Sphere of Interpretation.” Nuova Corrente, vol. 68–69, 1975, pp. 399–415.
    401. The Resolutions of the Stamp Act Congress.Pdf.
    402. Reuters. “Saudi Crown Prince Touts Vertical Living in NEOM’s Zero-Carbon City.” Reuters, July 2022.
    403. Rhys Williams. ’This Shining Confluence of Magic and Technology’: Solarpunk, Energy Imaginaries, and the Infrastructures of Solarity.
    404. Bushman, Richard L., editor. The Great Awakening. Atheneum, 1970.
    405. Roederer, Juan G. “The Search for a Survival Value of Music.” Music Perception: An Interdisciplinary Journal, vol. 1, no. 3, 1984, pp. 350–56, doi:10.2307/40285265.
    406. Rogoff, Irit. From Criticism to Critique to Criticality. p. 3.
    407. Roguelike Celebration. Noah Swartz - The Tombs of Atuan: The Original Roguelike? October 2021.
    408. Roncato, Sergio. Piranesi and the Infinite Prisons. 2008, p. 18.
    409. Rostron, Allen. The Mugshot Industry: Freedom of Speech, Rights of Publicity, and the Controversy Sparked by an Unusual New Type of Business. p. 15.
    410. “The Royal Proclamation of 1763.Pdf.” The London Gazette, no. 10354, October 1763.
    411. Ruberg, Bonnie. “Straight Paths Through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home.” Games and Culture, vol. 15, no. 6, September 2020, pp. 632–52, doi:10.1177/1555412019826746.
    412. ---. Video Games Have Always Been Queer. New York University Press, 2019.
    413. Rushkoff, Douglas. “The Super-Rich ‘Preppers’ Planning to Save Themselves from the Apocalypse.” The Observer, September 2022.
    414. Ryle, Gilbert. The Concept of Mind. Routledge, 2009.
    415. Sacks, Harvey, et al. “A Simplest Systematics for the Organization of Turn-Taking for Conversation.” Language, vol. 50, no. 4, 1974, pp. 696–735, doi:10.1353/lan.1974.0010.
    416. Saler, Michael T. As If: Modern Enchantment and the Literary Pre-History of Virtual Reality. Oxford University Press, 2012.
    417. As If: Modern Enchantment and the Literary Pre-History of Virtual Reality. Oxford University Press, 2012.
    418. Saletta, Ester. “Forgotten Dreams: Revisiting Romanticism in the Cinema of Werner Herzog.” Journal of Contemporary European Studies, vol. 25, no. 3, July 2017, pp. 389–90, doi:10.1080/14782804.2017.1354149.
    419. Samad, Rafi U. Grandeur of Gandhara. Algora Publishing, 2011.
    420. Saraceno, Tomás, et al. Becoming Aerosolar: From Solar Sculptures to Cloud Cities. p. 7.
    421. Sarkar, Palash. “A Brief History of Cellular Automata.” ACM Computing Surveys, vol. 32, no. 1, March 2000, pp. 80–107, doi:10.1145/349194.349202.
    422. Schinske, Jeffrey, and Kimberly Tanner. “Teaching More by Grading Less (or Differently).” CBE—Life Sciences Education, vol. 13, no. 2, June 2014, pp. 159–66, doi:10.1187/cbe.cbe-14-03-0054.
    423. Schmidt, Loren. Strawberry Cubes. 2015.
    424. Schumpeter, Joseph. “The Process of Creative Destruction.” Creative Destruction.
    425. Segal, David. Mugged by a Mug Shot Online. October 2013.
    426. Sensations and Brain Processes. 2021, p. 17.
    427. Sheffield, Rebecka Taves. A Study of Four Lesbian and Gay Archives in Queer Times. p. 26.
    428. Shelef, Oren, et al. “The Value of Native Plants and Local Production in an Era of Global Agriculture.” Frontiers in Plant Science, vol. 8, December 2017, p. 2069, doi:10.3389/fpls.2017.02069.
    429. Short, Tanya X., and Tarn Adams. Procedural Storytelling in Game Design. Second edition, Taylor and Francis, 2019.
    430. Siapera, Eugenia. Cultural Diversity and Global Media: The Mediation of Difference. p. 230.
    431. Sicart, Miguel. “Against Procedurality.” Game Studies, vol. 11, no. 3, 2011.
    432. Siderits, Mark. Buddhist Non-Self. Oxford University Press, 2011, doi:10.1093/oxfordhb/9780199548019.003.0013.
    433. Simon, Herbert. Computers Don’t Give a Damn. p. 7.
    434. Sinclair, Nathalie. Mathematics and the Aesthetic: New Approaches to an Ancient Affinity. Springer, 2006.
    435. Situated Testimony ← Forensic Architecture.
    436. Smith, Zadie. That Crafty Feeling - Believer Magazine. p. 21.
    437. Smith, Henry Nash. Virgin Land: The American West as Symbol and Myth. Harvard University Press, 1978.
    438. Soleri, Paolo. Arcology, the City in the Image of Man. The Massachusetts Institute of Technology, 1970.
    439. ---. Arcosanti : An Urban Laboratory? Avant Books, 1984.
    440. Soleri, Paolo, et al. Repositioning Paolo Soleri: The City Is Nature. 2017.
    441. Soleri, Paolo. A Thesis Submitted in Partial Satisfaction. p. 108.
    442. Solis, Marie. “Coronavirus Is the Perfect Disaster for ‘Disaster Capitalism.’” Vice, p. 7.
    443. Solnit, Rebecca. A Paradise Built in Hell: The Extraordinary Communities That Arise in Disasters. Viking, 2009.
    444. Somepalli, Gowthami, et al. Diffusion Art or Digital Forgery? Investigating Data Replication in Diffusion Models. no. arXiv:2212.03860, arXiv, December 2022.
    445. Aesthetic Programming: A Handbook of Software Studies. 2020.
    446. STAMP ACT.Pdf.
    447. Stevens, Mary, et al. “New Frameworks for Community Engagement in the Archive Sector: From Handing over to Handing On.” International Journal of Heritage Studies, vol. 16, no. 1-2, January 2010, pp. 59–76, doi:10.1080/13527250903441770.
    448. Steyerl, Hito. The Institution of Critique. p. 4.
    449. Strawson, Galen. Some Find It Comforting to Think of Life as a Story. Others Find That Absurd. So Are You a Narrative or a Non-Narrative? p. 8.
    450. Strawson, Peter Frederick. Individuals: An Essay in Descriptive Metaphysics. Reprinted, transferred to digital printing, Routledge, 2011.
    451. Stuart, Robert. Tolkien, Race, and Racism in Middle-Earth. Springer International Publishing, 2022, doi:10.1007/978-3-030-97475-6.
    452. Suchman, Lucille Alice. Human-Machine Reconfigurations Plans and Situated Actions. Cambridge Univ. Press, 2007.
    453. Sutherland, Tonia. “Archival Amnesty: In Search of Black American Transitional and Restorative Justice.” Journal of Critical Library and Information Studies, vol. 1, no. 2, June 2017, doi:10.24242/jclis.v1i2.42.
    454. Sutherland, Tonia, and Alyssa Purcell. “A Weapon and a Tool: Decolonizing Description and Embracing Redescription as Liberatory Archival Praxis.” The International Journal of Information, Diversity, & Inclusion (IJIDI), vol. 5, no. 1, February 2021, pp. 60–78, doi:10.33137/ijidi.v5i1.34669.
    455. Svankmajer, Jan. Ossuary. Československý Filmexport, 1970.
    456. Sweigart, Emilie. “Allende’s Strange Plan to Connect Chile, Long Before the Internet.” Americas Quarterly.
    457. Tafuri, Manfredo. Architecture and Utopia: Design and Capitalist Development. MIT Press, 1976.
    458. ---. The Sphere and the Labyrinth: Avant-Gardes and Architecture from Piranesi to the 1970s. MIT Press, 1987.
    459. Taylor, T. L. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton University Press, 2018.
    460. “Texas After Violence Project.” Texas after Violence Project,
    461. Thomas, Dominic. “Our Silent Partners | by Zoë Schlanger | The New York Review of Books.” The New York Review of Books, p. 12.
    462. Tolbert, Elizabeth. “Music and Meaning: An Evolutionary Story.” Psychology of Music, vol. 29, no. 1, 2001, pp. 84–94, doi:10.1177/0305735601291006.
    463. Trauth, K. M., et al. Expert Judgment on Markers to Deter Inadvertent Human Intrusion into the Waste Isolation Pilot Plant. no. SAND–92-1382, 10117359, SAND–92-1382, 10117359, November 1993, pp. SAND–92–1382, 10117359, doi:10.2172/10117359.
    464. RUSSWORM, T. RE AA ND RE A. M. “DYSTOPIAN BLACKNESS AND THE LIMITS OF RACIAL EMPATHY IN THE WALKING DEAD AND THE LAST OF US.” Gaming Representation, Indiana University Press, 2017, p. 109-.
    465. TSHA | Kurten, TX.
    466. Twilley, Geoff Manaugh, Nicola. “The Philosophy of SimCity: An Interview With the Game’s Lead Designer.” The Atlantic,, May 2013.
    467. “USA: Environmental Racism in ‘Cancer Alley’ Must End – Experts.” OHCHR,, March 2021.
    468. van der Spuy, Rex. Foundation Game Design with HTML5 and JavaScript. Apress, 2012, doi:10.1007/978-1-4302-4717-3.
    469. “Video Analysis of Fatal West Bank Shooting Said to Implicate Israeli Officer.” New York Times (Online), New York Times Company, 2014.
    470. Virginia Slave Code of 1705. 1705.
    471. Virilio, Paul. Bunker Archeology. English ed, Princeton Architectural Press, 2009.
    472. Wakimoto, Diana K., et al. “Archivist as Activist: Lessons from Three Queer Community Archives in California.” Archival Science, vol. 13, no. 4, December 2013, pp. 293–316, doi:10.1007/s10502-013-9201-1.
    473. Walsh, Maria. “Planetary Thinking: Re-Encountering Nancy Holt’s and Robert Smithson’s Mono Lake (1968-2004).” The Moving Image Review & Art Journal (MIRAJ), vol. 9, no. 2, September 2020, pp. 154–60, doi:10.1386/miraj_00035_1.
    474. Wardrip-Fruin, Noah, and Pat Harrigan, editors. First Person: New Media as Story, Performance, and Game. MIT Press, 2004.
    475. Wark, McKenzie. Gamer Theory. Harvard University Press, 2007.
    476. ---. A Hacker Manifesto. Harvard University Press, 2004.
    477. ---. The Beach Beneath the Street: The Everyday Life and Glorious Times of the Situationist International. 2011.
    478. Weil, Rachel Simone. “Alter Dark.” Alter Dark,, 2017.
    479. ---. “‘The Nostalgia Question’ and Feminist 8-Bit Game Hacking.” The Journal of Peer Production, no. 8.
    480. Weiner, Jonah. “Where Do Dwarf-Eating Carp Come From?” The New York Times, July 2011.
    481. Weizman, Eyal. Forensic Architecture: Violence at the Threshold of Detectability. Zone Books, 2017.
    482. ---. “Only the Criminal Can Solve the Crime.” Radical Philosophy, no. 164, 2010, p. 16.
    483. ---. Violence at the Threshold of Detectability. p. 14.
    484. Werning, Stefan. Making Games: The Politics and Poetics of Game Creation Tools. The MIT Press, 2021.
    485. Wheeler, Brian. “Why Are Fantasy World Accents British? - BBC News.” BBC News,, March 2012.
    486. White, Lynn. “The Historical Roots of Our Ecologic Crisis.” Science, New Series, vol. 155, no. 3767, 1967, pp. 1203–07.
    487. Wiesmann, U. N., et al. “Effect of Chloroquine on Cultured Fibroblasts: Release of Lysosomal Hydrolases and Inhibition of Their Uptake.” Biochemical and Biophysical Research Communications, vol. 66, no. 4, October 1975, pp. 1338–43, doi:10.1016/0006-291x(75)90506-9.
    488. Wiggins, Wiley. The Arcology Mode. 2022.
    489. ---. “The Arcology Mode.” Flat Journal, no. 3, 2023.
    490. ---. Mud Room.
    491. ---. “Obelisk.” Obelisk,
    492. Wigley, Mark, and Constant. Constant’s New Babylon: The Hyper-Architecture of Desire. Witte de With, Center for Contemporary Art : 010 Publishers, 1998.
    493. William Morris. News from Nowhere.
    494. Williams, R. Notes on the Underground, New Edition: An Essay on Technology, Society, and the Imagination. MIT Press, 2008.
    495. Williams, Stacie M., and Jarrett M. Drake. Documenting Police Violence in Cleveland. p. 27.
    496. Williams, Rhys. “‘This Shining Confluence of Magic and Technology’: Solarpunk, Energy Imaginaries, and the Infrastructures of Solarity.” Open Library of Humanities, vol. 5, no. 1, September 2019, p. 60, doi:10.16995/olh.329.
    497. Wills, John, and Esther Wright, editors. Red Dead Redemption: History, Myth, and Violence in the Video Game West. University of Oklahoma Press, 2023.
    498. Winthrop, John. A Modell of Christian Charity. p. 1.
    499. Wittgenstein, Ludwig, et al. Philosophische Untersuchungen =: Philosophical Investigations. Rev. 4th ed, Wiley-Blackwell, 2009.
    500. Wokler, Robert. Rousseau: A Very Short Introduction. Oxford University Press, 2001, doi:10.1093/actrade/9780192801982.001.0001.
    501. Woolf, Virginia. The Waves. New edition, Oxford University Press, 2015.
    502. Wright, Frank Lloyd. “The Art and Craft of the Machine.” Brush and Pencil, vol. 8, no. 2, 1901, p. 77, doi:10.2307/25505640.
    504. Yerak, Becky. “Lawsuit: Mug Shot Website Posts Incomplete Records so Sister Site Can Solicit ‘Takedown’ Fees.” Chicago Tribune, March 2017.
    505. Yokley, Shirley Hayes. “Embracing a Critical Pedagogy in Art Education.” Art Education, vol. 52, no. 5, September 1999, p. 18, doi:10.2307/3193812.
    506. Young, Helen. Race and Popular Fantasy Literature. 0th ed., Routledge, 2015, doi:10.4324/9781315724843.
    507. Yusoff, Kathryn. White Utopia/Black Inferno: Life on a Geologic Spike. 2019, p. 13.
    508. Zappia, Natale A. Agro-Ethnic Landscapes of Los Angeles. p. 19.
    509. Zavala, Jimmy, et al. “‘A Process Where We’Re All at the Table’: Community Archives Challenging Dominant Modes of Archival Practice.” Archives and Manuscripts, vol. 45, no. 3, September 2017, pp. 202–15, doi:10.1080/01576895.2017.1377088.
    510. Zeldovich, Lina. The Other Dark Matter: The Science and Business of Turning Waste into Wealth and Health. University of Chicago Press, 2021, doi:10.7208/chicago/9780226814223.001.0001.
    511. Zhou, Emily Alison. “Digging and Sinking and Drifting: Allison Parrish’s Machine Poetics - Journal #117 April 2021 - e-Flux.” e-Flux,
    512. Zultanski, Steven. “The Architect Who Wanted to Make Dying Illegal.” Frieze, April 2020.
    513. Zylinska, Joanna. Perception at the End of the World (or How Not to Play Video Games). Flugschriften, 2020.




    1. Graeber, David. Debt : The First 5,000 Years. Melville House, 2011.
    2. Eckertová, Eva. Czechs in Texas: Moravian Communities and Tombstones. p. 1.