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Mudroom VR

TLDR Concept

A VR/XR view of a room in a grotto maze. This ended up being my solo show, Mud Room. I also throw around the word Dušičky here, which was a possible name for a larger-scale grotto game.


When the ‘metaverse’ was first proposed, there was an incredible amount of capital poured into it. It was the future, a utopia built on the ruins of a thousand other crumbling utopias. An immaterial, inexhaustible new frontier built to radically maximize individuality and self expression. Through a series of state concessions to corporate pressure, a new form of financialized play replaced work for much of the disenfranchised classes. We filled our days grinding through repetitive tasks and watching advertisements. We decorated increasingly baroque imaginary rooms and crawled bottomless dungeons. At first there were just a few empty rooms left behind by people who had died, but it wasn’t long before the rooms of the dead vastly outnumbered the rooms of the living. After a while the only people who continued using it were mourners. I still visit the rooms of dead relatives and friends in it every day, like listening to an answering machine message over and over. At some point I wished there were also rooms for my grandparents, who never used it, and even my Czech great aunts who lived on a farm in Kurten, Texas (how the hell did they get there?). So I started building rooms for them. There’s more than 400 rooms that I’ve made here now, but I can only visit a few regularly, and some I wish I had never even built, but it’s hard to stop once you start.
These are cenotaphs for my maternal grandmother and her husband Bob. All Souls’ Day is a day to reflect on these lives, even in this empty place.


Initial work for this project began on the Mud Room and Grotto pages.

VR view / projection view

A first person VR view of a room in the larger maze where rituals of care can be carried out for the cenotaphs of the dead, and mementos in the form of text and multimedia can be viewed. We are free to look around and manipulate items but there is no player traversal around the room, all objects of interest should be within reach. Moving from room to room (if enabled) is done by targeting a door and activating it. Alternately, fixed cameras in a unity project provide security-camera style views into the room to be used for projections.






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Column and Vault



I’ve been in a developing-too-fast-to-document place for the past month or so, so most of the action has been recorded in trello boards and git commits. Yesterday was a quarterly review though so I will take a moment to record my thoughts.

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I’ve had two 3d modeling/animation classes in the last year with a fun, super knowledgable professor, and could have made anything for my final projects and both classes I have chosen to make dour mausoleums, literally. Funerary spaces. What the fuck is wrong with me and will I get better again?

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Interviewed by Michael Luo for Mud Room

WILEY WIGGINS : Hi Michael how are you doing?

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old czech legends

For some reason I had a difficult time thinking of a piece of art to refer to for this exercise, so I picked the last film I watched for research purposes. The film is Jiří Trnka’s stop motion film Staré pověsti české loutkový [Old Czech Legends]. This might be an interesting selection because the film doesn’t have subtitles available and I watched it without knowing Czech. I did have some access to what what happening in the film because I have an English translation of Alois Jirásek’s Ancient Bohemian Legends, the book that serves as its primary source (which Trnka also illustrated).

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iconic and specific


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the ossuary- svankmajer

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vr view

a scratchbeam candle

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