Actor Editor

Identity
Appearance
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dx dy
Flip
Open State Tiles
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Toggled State Tiles
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Attributes
Numeric / String Attributes
Custom Attributes
Stats
Combat
Collision Effect
AI / Personality
Hunts
Actors to kill and items to collect, by id or by type. Needs a personality with the hunt behavior.
Seeks
Items to pick up, by id or by type. Overrides the personality's item_type; leave empty to use it. Needs the seek_item behavior.
Innate States
Default Items
Switch / Mechanism
Switch Effects (attribute: value applied to targets)
Trap
Area Effect
Simple Spawn
Misc

JSON Output