Real quick and dirty: what do I do? uhhh... Game Design! UI Design! motion graphics and video prototyping! physical prototyping and sculpture! Performative (live) video! Acting, editing and other outmoded indie film things! Talking head and writer about any of those previously mentioned subjects! I'm game and film literate and I'm passionate about making stuff collaboratively.
I'm very proud to be a part of Fantastic Arcade, the annual independent game event sponsored by Fantastic Fest. Fantastic Arcade brings independent game developers from around the world to Austin to highlight and promote their games and to foster a relationship between independent developers, fans, and other creative disciplines.
I'm also a co-founder of Juegos Rancheros, the monthly indie game culture meetup here in Austin.
I'm currently working out my dream of developing a game with my friends James Curry and Scott Lee. Our project is a psychedelic adventure game for the iPad called Thunderbeam, and it features the art of Rachel Morris and Ian Berry, and the music of The Octopus Project. We just raised $24k for the project on Kickstarter, and we're having a great time creating our own little world.
Hexadecagon, March 2010
Shot, edited and composited video and motion graphics, created animations, created VDMX sets, researched and did equipment purchases, co-ordinated additional programmers and oversaw full setup- as well as running visuals during the Octopus Project's live show, "Hexadecagon", a multi-audio and video channel performance.
One of my video loops plays behind DEVO and The Octopus Project at Moogfest 2010. Photo source, New York Times
Podaroo!, October 2009
Contract Web and UI designer for http://podaroo.org. I built the CSS, graphics and interface, and Alan Watts built the php and actionscript backend. Podaroo is a podcast for and by kids, and the site includes an inline recorder that kids can submit content with.
AT&T Wi-Fi Services, July 2007 - July 2012
I was lead designer for the mobile connection process for Wayport and AT&T Wi-Fi Hotspots, as well as designer for connection pages and monitoring tools for a number of clients, including the Hilton family of hotels, FedEx, and Barnes and Noble.
Video Compression services
I was originally hired by Wayport as a video compression specialist for an unreleased Video on Demand product, in addition to my design services. Since then, I've done a significant amount of freelance video encoding for device and web playback.
Conduit Labs, May 2007
Provided video prototyping services to help visualize a game in pre-development.
Editing/Motion Graphics/Sound Design/Systems
Gamecock Media Group, May 2007
Provided project-by-project purchase and setup consulting for editing systems, as well as a full range of production services for Gamecock Media, an independent game publisher in Austin Texas.
Interaction Design and Project Management
Mediatronica, Nov 2006- May 2007
Provided interaction design and project management for Mediatronica Incorporated.
Motion Graphics Artist
South By Southwest, 2006
Supplied motion graphics bumpers for video content on the South By Southwest website.
Pro Application Support
Apple Computer, Austin Texas, 2003 to 2006
Provided enterprise-level customer support for Apple's pro-apps: Final Cut Pro, DVD Studio Pro, Logic Pro, Soundtrack Pro, Motion and their supporting technologies.
Certifications & Awards:
Animator & Actor
"Waking Life" - Flat Black Films & Detour Filmproduction, Austin Texas, 2000
Worked as an animator on Richard Linklater's film "Waking Life", in addition to performing as an actor in the film. Animation was done using proprietary rotoscoping software designed by Bob Sabiston.
Quality Assurance and Icon design
Aspyr Media Inc. 2002-2003
During my time at Aspyr I created many icons for the company's games and installers, most notably Medal of Honor: Spearhead.
Steve Jackson Games, 2003
Created supplemental illustrations for the SJG book In The Well
Created 12x12 pixel icons for an SJG Windows application.
Advanced Media Productions - Los Angeles California
11/2000 - 1/2001
Contracted as Adobe After Effects artist for broadcast TV projects
If you read through my whole resume trying to figure out if, in
fact, I am the kid from Dazed and Confused, you win a lollypop. But
how many people named Wiley Wiggins do you think there are? Most
recently I performed in Andrew Bujalski's Computer Chess project, now in post-production, and Sorry, Thanks, which was
shot on location in San Francisco and bowed at the 2009 SXSW film
I also recently worked as a voice actor for the audiobook version of Chuck Klosterman's novel Downtown Owl for Simon & Schuster.
I currently maintain the film and game centric blog It's Not For Everyone, as well
as occasionally writing for the World of Mondo blog. Some past
credits include BoingBoing, Gamespot and FringeWare Review. I have
also written selected program notes for The Austin Film Society's