I’ve got sound working in my roguelike experiment using howler.js and audiosprite. It’s really simple to implement. Audiosprite is a node app that sticks a folder of sounds together into a single sound with metadata for names and start times for each sound, and howler is a javascript audio player that gets around a lot of browser problems with playing sound. Working on sounds now.

Next feature will be the bow and arrow, with targeting, which seems like it’s going to be difficult, although I do have line of sight line drawing already.

Other work- I’m recreating another 70’s vectorscope animation for Rebecca Allen, like the one I worked on for the LACMA Coded show. I would very much like to do this with an actual vectorscope using processing and XYScope. Maybe later!